# Tracking

All turret weapons in EVE have a tracking attribute which specifies how fast a turret can turn to track a target. It uses radians per second as unit which comes in very handy for calculations.

The hit chance is also based on signature resolution, transversal speed and optimal and falloff.

\begin{align} Blob & = \left( \frac{Transverse*Sig_{Resolution}}{Tracking*Range*Sig_{Radius}} \right)^2 + \left( \frac{max(0,Range-Optimal)}{Falloff} \right)^2 \\ \\ Hit\ Chance & = 0.5^{Blob} \\ \end{align}