Talk:Bill of Materials

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This page indicates that the quantity is calculated with CEIL(...stuff...). However, I have found that not to match with the in-game blueprint bill of materials. ROUND(...stuff...) matches the in-game blueprint bill of materials. I don't know which is correct though.


ROUND() is indeed more correct. However the entire waste computation on EveDev is lacking bits here and there - it does not take into account material types and several special cases. CCP's code must be pretty messy :) --Ana

[edit] Much more difficult

Hi,

i guess it seems to be much more difficult to calculate the Material Needs for producing stuff. CCP describes to calculate the Waste the following way:

(1.25 - 0.05 * Production Efficiency Skill Level) * 
(1 + (Base Waste Factor / (1 + Blueprint Mineral Efficiency Level)) * Base Minerals

This Formula is almost correct, but....

I recognized, that there are different Categories of Materials needed to produce the Items. For Example there are:

Material  - Category  4 - (Isogen, Mexallon, Tritanium,...)
Ship      - Category  6 - (Rifter, Megathron, Obelisk,...)
Module    - Category  7 - (Armor Thermic Hardener I, Ion Blaster Cannon I,...)
Commodity - Category 17 - (Phenolic Composites, Ferrogel, Sylramic Fibres,...)
                         Also Tools - Group 332 - (R.A.M.- Ammunition Tech,...)

and much more.

So, if i started to calculate the Bill of Materials for Building one single Hammerhead II Drone I calculated for a BPC with ME -4:

Unit                                   Grp  Cat  Amnt Raw    Amnt BPC
-------------------------------------------------------------------------
Hammerhead II BPC                      176    9        1           1  <--- Not Wasted
Hammerhead I                           100   18        1           1  <--- Not Wasted
R.A.M.- Robotics                       332   17        1           1  <--- Not Wasted
Particle Accelerator Unit              334   17        1           1  <--- Not Wasted
Guidance System                        280   17        2           2  <--- Not Wasted
Robotics                               280   17        2           2  <--- Not Wasted
Morphite                                18    4        2           3  <--- Wasted

If you Compare, only Morphite (Category 6) is wasted, not the Other Parts.

Another Calculation is the Production of Armor EM Hardener II (one single Piece) from a BPC with ME -4:

Unit                                   Grp  Cat  Amnt Raw    Amnt BPC
-------------------------------------------------------------------------
Armor EM Hardener II BPC               348    9        1           1
Armor EM Hardener I                    328    7        1           1
R.A.M.- Armor/Hull Tech                332   17        1           1 (Damage 10%)
Sustained Shield Emitter               334   17       10          10  <--- Not Wasted
Tungsten Carbide Armor Plate           334   17        5           5  <--- Not Wasted
Morphite                                18    4        5           8  <--- Wasted
Nocxium                                 18    4        1           2  <--- Wasted
Pyerite                                 18    4    18650       27975  <--- Wasted
Tritanium                               18    4    21869       32804  <--- Wasted

So it Seems only Materials are wasted. Poorly it isn't that easy.

Another Calculation with Tech II Ammunition shows a small difference. 1 Run Devastator Fury Cruise Missiles from a BPC with ME -4 needs:

Unit                                   Grp  Cat  Amnt Raw    Amnt BPC
-------------------------------------------------------------------------
Devastator Fury Cruise Missiles BPC    166    9        1           1  <--- Not Wasted
Phenolic Composites                    429    4       39          59  <--- Wasted 
Nuclear Pulse Generator                334   17        9          14  <--- Wasted
Rocket Fuel                            280   17       86         129  <--- Wasted
Megacyte                                18    4       35          53  <--- Wasted
Mexallon                                18    4      300         450  <--- Wasted
Morphite                                18    4       10          15  <--- Wasted
Nocxium                                 18    4       70         105  <--- Wasted
Tritanium                               18    4    20080       30120  <--- Wasted

What The Hell is going on. Waste on Cat 17 for T2 Ammo, but not for T2 Modules or Drones ? Hmm. Have to analyze a little more.

Another Calculation with Tech II Ships shows the same as the ammo. 1 Run Vagabond from a BPC with ME -2 needs:

Unit                                   Grp  Cat  Amnt Raw    Amnt BPC
-------------------------------------------------------------------------
Vagabond BPC                           106    9        1           1  <--- Not Wasted
Stabber                                 26    6        1           1  <--- Not Wasted
R.A.M.- Starship Tech                  332   17       12          12  <--- Not Wasted
Construction Blocks                    280   17      100         140  <--- Wasted
Deflection Shield Emitter              334   17      300         420  <--- Wasted
Electrolytic Capacitor Unit            334   17      150         210  <--- Wasted
Fernite Carbide Composite Armor Plate  334   17      300         420  <--- Wasted
Ladar Sensor Cluster                   334   17      250         350  <--- Wasted
Nanomechanical Microprocessor          334   17      150         210  <--- Wasted
Nuclear Reactor Unit                   334   17      150         210  <--- Wasted
Plasma Thruster                        334   17      100         140  <--- Wasted
Isogen                                  18    4      552         773  <--- Wasted
Megacyte                                18    4       19          27  <--- Wasted
Morphite                                18    4      100         140  <--- Wasted

So, the realization at this Time is, that Minerals always are wasted, Tools (Commodities - Group 332) never, Ships and BPC's also never, commodities sometimes (for Ships and Ammo). I couldn't find Other Credentials with different behaviour.

If there is anybody out there, who has the exact Rule, when, which credentials are wasted and when not, I would be pleased to get an answer.

reg. Takenhoe

[edit] Query Style

Please note that explicit use of joins in a SQL query will cripple your database's ability to optimize your query. Almost all the time you are better off doing the following style of query:

select a.typeName, b.icon, ceil(c.quantity * (1+d.wasteFactor / 100)) as quantity, c.damagePerJob from typeactivitymaterials as c, invtypes as a, invblueprinttypes as d, evegraphics b where a.typeid=c.requiredtypeid and c.typeid = d.blueprinttypeid and a.graphicid = b.graphicid and c.activityid=1 and c.typeid=788;

This will allow your database to optimize best to your local environment and produce the fastest result. I kid you not when I say you may experience speed ups of several orders of magnitude by doing this. I am not exaggerating in the least, I have seen this kind of thing cause a query to run 1000 times slower than if you just let the database optimize your query properly. There are times when this is not possible such as when issuing outer joins and not using Oracle syntax, and when the optimizer can't reasonably calculate a best join order deterministically because you are joining too many tables for it to cope with. These are RARE situations for the most part. If you are doing that many outer joins, you've got a problem with your database design.


...This is utter rubbish. SQL Server is perfectly capable of optimizing a query with explicit joins in it.

[edit] Query for Raw-Materials

Takte the 200mm railgun I Blueprint. It has the typeID = 12345

But if i look into invtypematerials - i find nothing for 12345

the 200mm's productTypeId is 12344. If i query THIS value, i get the correct values needed for manufacturing.

Maybe there should be a explanation on the productTypeID and the parentBlueprintTypeID (i even dont get the point about that....)

  • Ninjaedit*:

Got it: 200mm Railgun I Bluepprint produces 200mm Railgun I which requires.... 12345 produces 12344 which requires....

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