SQL:All published skills ordered by skill-group

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    SELECT groups.groupID,
        groups.groupName AS groupName,
        invTypes.typeName AS skillName,
        invTypes.description,
        invTypes.typeID
    FROM ( SELECT * FROM invGroups WHERE categoryID = 16 AND published = 1 ) AS groups
    INNER JOIN invTypes ON ( invTypes.groupID = groups.groupID AND invTypes.published = 1 )
    ORDER BY groupName;
 

You can, of course, add as many invTypes requirements for this query to the SELECT clause.

groupIDgroupNameskillNamedescriptiontypeID
266Corporation ManagementCorporation ManagementBasic corporation operation. +10 corporation members allowed per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect3363
266Corporation ManagementEthnic RelationsSkill at operating multiracial corporations. Extra 20% corporation members of other race than CEO allowed per skill level. Percentage is based on CEO's corporation management skills, not the number of people in the corporation. Note: the CEO must update his corporation through the corporation user interface before the skill takes effect.3368
266Corporation ManagementStarbase Defense ManagementSkill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.

Can not be trained on Trial Accounts.

3373
266Corporation ManagementMegacorp ManagementAdvanced corporation operation. +50 members per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect3731
266Corporation ManagementEmpire ControlAdvanced corporation operation. +200 corporation members allowed per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect3732
266Corporation ManagementAnchoringSkill at Anchoring Deployables. Can not be trained on Trial Accounts.11584
266Corporation ManagementSovereigntyAdvanced corporation operation. +1000 corporation members allowed per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect12241
273DronesDronesSkill at remote controlling drones. Can operate 1 drone per skill level.3436
273DronesScout Drone OperationSkill at controlling scout combat drones. Bonus: drone control range increased by 5000 meters per skill level.3437
273DronesMining Drone OperationSkill at controlling mining drones. 5% Bonus to mining drone yield per skill level.3438
273DronesRepair Drone OperationAllows operation of logistic drones. 5% increased repair amount per level.3439
273DronesHeavy Drone OperationSkill at controlling heavy combat drones. 5% Bonus to heavy drone damage per level.3441
273DronesDrone InterfacingAllows a captain to better maintain its drones. 20% bonus to drone damage, drone mining yield per level.3442
273DronesDrone NavigationSkill at controlling drones at high speeds. 5% increase in drone MicroWarpdrive speed per level.12305
273DronesAmarr Drone SpecializationSpecialization in the operation of advanced Amarr drones. 2% bonus to advanced Amarr drone damage per level.12484
273DronesMinmatar Drone SpecializationSpecialization in the operation of advanced Minmatar drones. 2% bonus to advanced Minmatar drone damage per level.12485
273DronesGallente Drone SpecializationSpecialization in the operation of advanced Gallente drones. 2% bonus to advanced Gallente drone damage per level.12486
273DronesCaldari Drone SpecializationSpecialization in the operation of advanced Caldari drones. 2% bonus to advanced Caldari drone damage per level.12487
273DronesFightersAllows operation of fighter drones. 20% increase in fighter damage per level.23069
273DronesElectronic Warfare Drone InterfacingAllows operation of electronic warfare drones. 3000m drone control range bonus per level.23566
273DronesSentry Drone InterfacingSkill at controlling sentry drones. 5% bonus to Sentry Drone damage per level.23594
273DronesDrone SharpshootingIncreases drone optimal range.23606
273DronesDrone DurabilityIncreases drone hit points. 5% bonus to drone shield, armor and hull hit points per level.23618
273DronesCombat Drone OperationSkill at controlling scout drones. 5% Bonus to drone damage of light and medium drones per level.24241
273DronesAdvanced Drone InterfacingAllows the use of the Drone Control Unit module. One extra module can be fitted per skill level. Each fitted Drone Control Unit allows the operation of one extra drone.24613
272ElectronicsElectronicsBasic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.3426
272ElectronicsElectronic WarfareOperation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level. Note: Does not affect capital class modules.3427
272ElectronicsLong Range TargetingSkill at long range targeting. 5% Bonus to targeting range per skill level.3428
272ElectronicsTargetingSkill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.3429
272ElectronicsMultitaskingSkill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.3430
272ElectronicsSignature AnalysisSkill at operating Targeting systems. 5% improved targeting speed per skill level.3431
272ElectronicsElectronics UpgradesSkill at installing Electronic upgrades, e.g. signal amplifier, Co-Processors and backup sensor array. 5% reduction of sensor upgrade CPU needs per skill level.3432
272ElectronicsSensor LinkingSkill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level.3433
272ElectronicsWeapon DisruptionSkill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.3434
272ElectronicsPropulsion JammingSkill at using propulsion/warpdrive jammers. 5% Reduction to warp scrambler and stasis web capacitor need per skill level. 3435
272ElectronicsSurveySkill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.3551
272ElectronicsCloakingSkill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level.

Can not be trained on Trial Accounts.
11579
272ElectronicsLong Distance JammingSkill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.19759
272ElectronicsFrequency ModulationAdvanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.19760
272ElectronicsSignal DispersionSkill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.19761
272ElectronicsSignal SuppressionSkill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.19766
272ElectronicsTurret DestabilizationAdvanced understanding of tracking disruption technology. 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per skill level.19767
272ElectronicsTarget PaintingSkill at using target painters. 5% less capacitor need for target painters per skill level.19921
272ElectronicsSignature FocusingAdvanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.19922
272ElectronicsCynosural Field TheorySkill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level. Can not be trained on Trial Accounts.21603
272ElectronicsProjected Electronic Counter MeasuresOperation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time.27911
271EngineeringEngineeringBasic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.3413
271EngineeringShield OperationSkill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.3416
271EngineeringEnergy Systems OperationSkill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.3417
271EngineeringEnergy ManagementSkill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.3418
271EngineeringShield ManagementSkill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.3419
271EngineeringTactical Shield ManipulationSkill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.3420
271EngineeringEnergy Pulse WeaponsSkill at using smartbombs. 5% decrease in smartbomb duration per skill level.3421
271EngineeringShield Emission SystemsOperation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.3422
271EngineeringEnergy Emission SystemsOperation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.3423
271EngineeringEnergy Grid UpgradesSkill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.3424
271EngineeringShield UpgradesSkill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.3425
271EngineeringThermic Shield CompensationTo active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance11566
271EngineeringEM Shield CompensationTo active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield EM resistance12365
271EngineeringKinetic Shield CompensationTo active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance12366
271EngineeringExplosive Shield CompensationTo active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance12367
271EngineeringShield CompensationImproved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.21059
271EngineeringCapital Shield OperationOperation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.21802
271EngineeringCapital Shield Emission SystemsOperation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.24571
271EngineeringCapital Energy Emission SystemsOperation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.24572
255GunneryGunneryBasic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.3300
255GunnerySmall Hybrid TurretOperation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.3301
255GunnerySmall Projectile TurretOperation of small projectile turrets. 5% Bonus to small projectile turret damage per level.3302
255GunnerySmall Energy TurretOperation of small energy turrets. 5% Bonus to small energy turret damage per level.3303
255GunneryMedium Hybrid TurretOperation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.3304
255GunneryMedium Projectile TurretOperation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.3305
255GunneryMedium Energy TurretOperation of medium energy turret. 5% Bonus to medium energy turret damage per level.3306
255GunneryLarge Hybrid TurretOperation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.3307
255GunneryLarge Projectile TurretOperation of large projectile turret. 5% Bonus to large projectile turret damage per level.3308
255GunneryLarge Energy TurretOperation of large energy turrets. 5% Bonus to large energy turret damage per level.3309
255GunneryRapid FiringSkill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.3310
255GunnerySharpshooterSkill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.3311
255GunneryMotion PredictionImproved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.3312
255GunnerySurgical StrikeKnowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.3315
255GunneryControlled BurstsAllows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.3316
255GunneryTrajectory AnalysisAdvanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.3317
255GunneryWeapon UpgradesKnowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.3318
255GunnerySmall Railgun SpecializationSpecialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.11082
255GunnerySmall Beam Laser SpecializationSpecialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.11083
255GunnerySmall Autocannon SpecializationSpecialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.11084
255GunneryAdvanced Weapon UpgradesReduces the powergrid needs of weapon turrets and launchers by 2% per skill level.11207
255GunnerySmall Artillery SpecializationSpecialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.12201
255GunneryMedium Artillery SpecializationSpecialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.12202
255GunneryLarge Artillery SpecializationSpecialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.12203
255GunneryMedium Beam Laser SpecializationSpecialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.12204
255GunneryLarge Beam Laser SpecializationSpecialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.12205
255GunneryMedium Railgun SpecializationSpecialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.12206
255GunneryLarge Railgun SpecializationSpecialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.12207
255GunneryMedium Autocannon SpecializationSpecialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.12208
255GunneryLarge Autocannon SpecializationSpecialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.12209
255GunnerySmall Blaster SpecializationSpecialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.12210
255GunneryMedium Blaster SpecializationSpecialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.12211
255GunneryLarge Blaster SpecializationSpecialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.12212
255GunnerySmall Pulse Laser SpecializationSpecialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.12213
255GunneryMedium Pulse Laser SpecializationSpecialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.12214
255GunneryLarge Pulse Laser SpecializationSpecialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.12215
255GunneryCapital Energy TurretOperation of capital energy turrets. 5% Bonus to capital energy turret damage per level.20327
255GunneryCapital Hybrid TurretOperation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.21666
255GunneryCapital Projectile TurretOperation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.21667
255GunneryTactical Weapon ReconfigurationSkill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.22043
268IndustryIndustryAllows basic operation of factories. 4% reduction in manufacturing time per skill level.3380
268IndustryRefiningSkill at using refineries. 2% reduction in refinery waste per skill level.3385
268IndustryMiningSkill at using mining lasers. 5% bonus to mining turret yield per skill level.3386
268IndustryMass ProductionAllows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.3387
268IndustryProduction EfficiencySkill at efficiently using factories. 4% reduction per skill level to the material requirements needed for production.3388
268IndustryRefinery EfficiencyAdvanced skill at using refineries. 4% reduction in refinery waste per skill level.3389
268IndustryDeep Core MiningSkill at operating mining lasers requiring Deep Core Mining. 20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit.11395
268IndustryArkonor ProcessingSpecialization in Arkonor processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Arkonor refining waste per skill level.12180
268IndustryBistot ProcessingSpecialization in Bistot processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Bistot refining waste per skill level.12181
268IndustryCrokite ProcessingSpecialization in Crokite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Crokite refining waste per skill level.12182
268IndustryDark Ochre ProcessingSpecialization in Dark Ochre processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Dark Ochre refining waste per skill level.12183
268IndustryGneiss ProcessingSpecialization in Gneiss processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Gneiss refining waste per skill level.12184
268IndustryHedbergite ProcessingSpecialization in Hedbergite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Hedbergite refining waste per skill level.12185
268IndustryHemorphite ProcessingSpecialization in Hemorphite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Hemorphite refining waste per skill level.12186
268IndustryJaspet ProcessingSpecialization in Jaspet processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Jaspet refining waste per skill level.12187
268IndustryKernite ProcessingSpecialization in Kernite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Kernite refining waste per skill level.12188
268IndustryMercoxit ProcessingSpecialization in Mercoxit processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Mercoxit refining waste per skill level.12189
268IndustryOmber ProcessingSpecialization in Omber processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Omber refining waste per skill level.12190
268IndustryPlagioclase ProcessingSpecialization in Plagioclase processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Plagioclase refining waste per skill level.12191
268IndustryPyroxeres ProcessingSpecialization in Pyroxeres processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Pyroxeres refining waste per skill level.12192
268IndustryScordite ProcessingSpecialization in Scordite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Scordite refining waste per skill level.12193
268IndustrySpodumain ProcessingSpecialization in Spodumain processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Spodumain refining waste per skill level.12194
268IndustryVeldspar ProcessingSpecialization in Veldspar processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Veldspar refining waste per skill level.12195
268IndustryScrapmetal ProcessingSpecialization in Scrapmetal processing and refining. Increases reprocessing returns for modules, ships and other reprocessable equipment. 5% reduction in ship and module refining waste per skill level.12196
268IndustryIce HarvestingSkill at harvesting ice. 5% reduction per skill level to the cycle time of ice harvesters.16281
268IndustryIce ProcessingSkill for Ice processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Ice refining waste per skill level.18025
268IndustryMining UpgradesSkill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules.22578
268IndustrySupply Chain ManagementProficiency at starting manufacturing jobs remotely. Each level increases the distance at which jobs can be created. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.24268
268IndustryAdvanced Mass ProductionFurther training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.24625
268IndustryGas Cloud HarvestingSkill at harvesting gas clouds. Allows use of one gas cloud harvester per level. Can not be trained on Trial Accounts.25544
268IndustryDrug ManufacturingNeeded to manufacture boosters. Can not be trained on Trial Accounts.26224
268IndustryIndustrial ReconfigurationSkill at the operation of industrial core modules. 50-unit reduction in heavy water consumption amount for module activation per skill level.28585
258LeadershipLeadershipAllows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members.

Grants a 2% bonus to fleet members' targeting speed per skill level. Only the bonus of the fleet member with the highest level in this skill is used.

Note: Fleet bonuses only affect fleet members in space within the same solar system
3348
258LeadershipSkirmish WarfareBasic proficiency at coordinating hit-and-run warfare. Grants a 2% bonus to fleet members' agility per skill level. The fleet bonus only works if you are the assigned fleet booster. Note: Fleet bonuses only affect fleet members in space within the same solar system3349
258LeadershipSiege WarfareBasic proficiency at coordinating a fleet's defenses. Grants a 2% bonus to fleet members' shield capacity per skill level. Note: The fleet bonus only works if you are the assigned fleet booster. Note: Fleet bonuses only affect fleet members in space within the same solar system3350
258LeadershipSiege Warfare SpecialistAdvanced proficiency at siege warfare. Multiplies the effectiveness of siege warfare link modules by 100% per skill level after level 2 is trained.3351
258LeadershipInformation Warfare SpecialistAdvanced proficiency at information warfare. Multiplies the effectiveness of information warfare link modules by 100% per skill level after level 2 is trained.3352
258LeadershipWarfare Link SpecialistImproved fleet leadership. Boosts effectiveness of all warfare link and mining foreman modules by 10% per level.3354
258LeadershipArmored Warfare SpecialistAdvanced proficiency at armored warfare. Multiplies the effectiveness of armored warfare link modules by 100% per skill level after level 2 is trained.11569
258LeadershipSkirmish Warfare SpecialistAdvanced proficiency at skirmish warfare. Multiplies the effectiveness of skirmish warfare link modules by 100% per skill level after level 2 is trained.11572
258LeadershipWing CommandAllows command of a Wing. Grants the Wing Commander the ability to operate a new Squadron per skill level, up to a maximum of 5 Squadrons.11574
258LeadershipArmored WarfareBasic proficiency at coordinating armored warfare. Grants a 2% bonus to fleet members' armor hit points per skill level. Note: The fleet bonus only works if you are the assigned fleet booster. Note: Fleet bonuses only affect fleet members in space within the same solar system20494
258LeadershipInformation WarfareBasic proficiency at coordinating information warfare. Grants a 2% bonus to fleet members' targeting range per skill level. Note: The fleet bonus only works if you are the assigned fleet booster. Note: Fleet bonuses only affect fleet members in space within the same solar system20495
258LeadershipMining ForemanBasic proficiency at coordinating mining operations. Grants a 2% bonus to fleet members' mining yield per level. Note: The fleet bonus only works if you are the assigned fleet booster. 22536
258LeadershipMining DirectorAdvanced proficiency at group mining. 100% bonus to effectiveness of Mining Foreman link modules per level after level 2 is trained.22552
258LeadershipFleet CommandAllows command of a Fleet. Grants the Fleet Commander the ability to command a new Wing per skill level, up to a maximum of 5 Wings.24764
267LearningLearning2% bonus per level to all attributes resulting in a overall faster skill training time.



3374
267LearningIron Will1 point bonus to your Willpower attribute per skill level.3375
267LearningEmpathy1 point bonus to your Charisma attribute per skill level.3376
267LearningAnalytical Mind1 point bonus to your Intelligence attribute per skill level.3377
267LearningInstant Recall1 point bonus to your Memory attribute per skill level.3378
267LearningSpatial Awareness1 point bonus to your Perception attribute per skill level.3379
267LearningLogicSOCT Advanced intelligence training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential. These students develop an intuitive understanding of complex patterns and are able to grasp esoteric concepts with incredible ease. Adds 1 additional point to your Intelligence attribute per skill level.12376
267LearningPresenceSOCT Advanced social consciousness training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential. Training in this skill allows a student to develop heightened mental sensitivity, to the point of being able to sense the surface mood and emotions of a person. Adds 1 additional point to your Charisma attribute per skill level.12383
267LearningEidetic MemorySOCT Advanced mnemonic training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential, allowing them to recall nearly anything they have ever experienced with total lucidity. Adds 1 additional point to your Memory attribute per skill level.12385
267LearningFocusSOCT Advanced self-discipline training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential. These students are able to remain focused and alert under extreme pressure, and can ignore pain and fatigue for extended periods of time. Adds 1 additional point to your Willpower attribute per skill level.12386
267LearningClaritySOCT Advanced awareness training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential. These students develop almost superhuman sensory abilities and can react to stimuli so fast that, to the untrained eye, it almost seems as if they can predict the future. Adds 1 additional point to your Perception attribute per skill level.12387
269MechanicMechanicSkill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.3392
269MechanicRepair SystemsOperation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.3393
269MechanicHull UpgradesSkill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.3394
269MechanicFrigate ConstructionSkill at the construction of advanced frigates. Required for advanced frigate BP manufacturing 3395
269MechanicIndustrial ConstructionSkill at the construction of advanced industrials.3396
269MechanicCruiser ConstructionSkill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing 3397
269MechanicBattleship ConstructionSkill at the construction of advanced battleships. Required for advanced battleship BP manufacturing3398
269MechanicOutpost ConstructionSkill at constructing outposts.3400
269MechanicRemote Armor Repair SystemsOperation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.16069
269MechanicCapital Repair SystemsOperation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.21803
269MechanicCapital Ship ConstructionSkill at the construction of capital ships.22242
269MechanicEM Armor CompensationTo active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor EM resistance22806
269MechanicExplosive Armor CompensationTo active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance22807
269MechanicKinetic Armor CompensationTo active armor hardeners: 3% bonus per skill level to Armor Kinetic resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Kinetic resistance22808
269MechanicThermic Armor CompensationTo active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance22809
269MechanicCapital Remote Armor Repair SystemsOperation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.24568
269MechanicSalvagingProficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 5% increase in chance of salvage retrieval per level.25863
269MechanicJury RiggingGeneral understanding of the inner workings of starship components. Allows makeshift modifications to ship subsystems through the use of rigs. Required learning for further study in the field of rigging. 26252
269MechanicArmor RiggingAdvanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs. 10% reduction in Armor Rig drawbacks per level.26253
269MechanicAstronautics RiggingAdvanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level.26254
269MechanicDrones RiggingAdvanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.26255
269MechanicElectronic Superiority RiggingAdvanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level.26256
269MechanicProjectile Weapon RiggingAdvanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Projectile Weapon Rig drawbacks per level.26257
269MechanicEnergy Weapon RiggingAdvanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level.26258
269MechanicHybrid Weapon RiggingAdvanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Hybrid Weapon Rig drawbacks per level.26259
269MechanicLauncher RiggingAdvanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Launcher Rig drawbacks per level.26260
269MechanicShield RiggingAdvanced understanding of shield subsystems. Allows makeshift modifications to shield subsystems through the use of rigs. 10% reduction in Shield Rig drawbacks per level.26261
269MechanicRemote Hull Repair SystemsOperation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.27902
269MechanicTactical Logistics ReconfigurationSkill at the operation of triage modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.27906
269MechanicCapital Remote Hull Repair SystemsOperation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.27936
269MechanicNanite OperationSkill at operating nanites. 5% reduction in nanite consumption per level.28879
269MechanicNanite InterfacingImproved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second.28880
256Missile Launcher OperationMissile Launcher OperationBasic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.3319
256Missile Launcher OperationRocketsSkill with small short range missiles. Special: 5% bonus to rocket damage per skill level.3320
256Missile Launcher OperationStandard MissilesSkill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level.3321
256Missile Launcher OperationFoF MissilesSkill with friend or foe missiles. Special: 5% bonus to F.O.F (light, heavy and cruise) damage per skill level.3322
256Missile Launcher OperationDefender MissilesSkill with anti-missile missiles. Special: 5% bonus to defender missile max velocity per skill level.3323
256Missile Launcher OperationHeavy MissilesSkill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.3324
256Missile Launcher OperationTorpedoesSkill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.3325
256Missile Launcher OperationCruise MissilesSkill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.3326
256Missile Launcher OperationMissile BombardmentProficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.12441
256Missile Launcher OperationMissile ProjectionSkill at boosting missile bay propulsion systems and manipulating guided missiles' jet engines. 10% bonus to all missiles' maximum velocity per level.12442
256Missile Launcher OperationRocket SpecializationSpecialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.20209
256Missile Launcher OperationStandard Missile SpecializationSpecialist training in the operation of advanced standard missile launchers and assault launchers. 2% bonus per level to the rate of fire of modules requiring Standard Missile Specialization.20210
256Missile Launcher OperationHeavy Missile SpecializationSpecialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.20211
256Missile Launcher OperationCruise Missile SpecializationSpecialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.20212
256Missile Launcher OperationTorpedo SpecializationSpecialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.20213
256Missile Launcher OperationGuided Missile PrecisionSkill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.20312
256Missile Launcher OperationTarget Navigation PredictionProficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.20314
256Missile Launcher OperationWarhead UpgradesProficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.20315
256Missile Launcher OperationRapid LaunchProficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level.21071
256Missile Launcher OperationCitadel TorpedoesSkill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level.21668
256Missile Launcher OperationHeavy Assault Missile SpecializationSpecialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.25718
256Missile Launcher OperationHeavy Assault MissilesSkill with assault missiles. Special: 5% bonus to assault missile damage per skill level.25719
256Missile Launcher OperationBomb DeploymentBasic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.28073
256Missile Launcher OperationCitadel Cruise MissilesSkill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level.32435
275NavigationNavigationSkill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.3449
275NavigationAfterburnerSkill at using afterburners. 10% bonus to Afterburner duration per skill level.3450
275NavigationFuel ConservationImproved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.3451
275NavigationAcceleration ControlSkill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.3452
275NavigationEvasive ManeuveringImproved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.3453
275NavigationHigh Speed ManeuveringSkill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level.3454
275NavigationWarp Drive OperationSkill at managing warp drive efficiency. Each skill level reduces the capacitor need of initiating warp by 10%.3455
275NavigationJump Drive OperationSkill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%.3456
275NavigationJump Fuel ConservationProficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level.21610
275NavigationJump Drive CalibrationAdvanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range.21611
270ScienceScienceBasic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.3402
270ScienceResearchSkill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.3403
270ScienceBiologyThe science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.3405
270ScienceLaboratory OperationAllows basic operation of research facilities. Ability to run 1 additional research job per skill level.3406
270ScienceReverse EngineeringUnderstanding of the techniques and methods to reverse engineer ancient technology.3408
270ScienceMetallurgyAdvanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.3409
270ScienceAstrogeologySkill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.3410
270ScienceCyberneticsThe science of interfacing biological and machine components. Allows the use of cybernetic implants.3411
270ScienceAstrometricsSkill at operating long range scanners. Allows one additional probe in space per level.3412
270ScienceHigh Energy PhysicsSkill and knowledge of High Energy Physics and its use in the development of advanced technology.

Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry.

Allows High Energy Physics research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints

Can not be trained on Trial Accounts
11433
270SciencePlasma PhysicsSkill and knowledge of Plasma physics and its use in the development of advanced technology.

Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs.

Allows Plasma Physics research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints

Can not be trained on Trial Accounts
11441
270ScienceNanite EngineeringSkill and knowledge of Nanorobotics and its use in the development of advanced technology .

Uses primarily in the research of various armor and hull systems.

Allows Nanite Engineering research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints

Can not be trained on Trial Accounts
11442
270ScienceHydromagnetic PhysicsSkill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology .

Uses primarily in the research of shield system.

Allows Hydromagnetic Physics research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints.

Can not be trained on Trial Accounts.
11443
270ScienceAmarrian Starship EngineeringSkill and knowledge of Amarrian Starship Engineering.

Used Exclusively in the research of Amarrian Ships of all Sizes.

Allows Amarrian Starship Engineering research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints

Can not be trained on Trial Accounts
11444
270ScienceMinmatar Starship EngineeringSkill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology.

Used in the research of Minmatar Ships of all Sizes.

Allows Minmatar Starship Engineering research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints

Can not be trained on Trial Accounts
11445
270ScienceGraviton PhysicsSkill and knowledge of Graviton physics and its use in the development of advanced technology.

Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs.

Allows Graviton Physics research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints.

Can not be trained on Trial Accounts.
11446
270ScienceLaser PhysicsSkill and knowledge of Laser Physics and its use in the development of advanced Technology.

Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs.

Allows Laser Physics research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints.

Can not be trained on Trial Accounts.
11447
270ScienceElectromagnetic PhysicsSkill and knowledge of Electromagnetic Physics and its use in the development of advanced technology.

Uses primarily in the research of Railgun weaponry and various electronic systems.

Allows Electromagnetic Physics research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints.

Can not be trained on Trial Accounts.
11448
270ScienceRocket ScienceSkill and knowledge of Rocket Science and its use in the development of advanced technology.

Uses primarily in the research of missiles and propulsion systems.

Allows Rocket Science research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints

Can not be trained on Trial Accounts
11449
270ScienceGallentean Starship EngineeringSkill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology.

Uses in the research of Gallente Ships of all Sizes.

Allows Gallente Starship Engineering research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints

Can not be trained on Trial Accounts
11450
270ScienceNuclear PhysicsSkill and knowledge of Nuclear physics and its use in the development of advanced technology.

Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs.

Allows Nuclear Physics research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints.

Can not be trained on Trial Accounts.
11451
270ScienceMechanical EngineeringSkill and knowledge of Mechanical Engineering and its use in the development of advanced technology.

Used in all Starship research as well as hull and armor repair systems.

Allows Mechanical Engineering research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints

Can not be trained on Trial Accounts
11452
270ScienceElectronic EngineeringSkill and knowledge of Electronic Engineering and its use in the development of advanced technology.

Used in all Electronics and Drone research.

Allows Electronic Engineering research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints

Can not be trained on Trial Accounts
11453
270ScienceCaldari Starship EngineeringSkill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology.

Uses in the research of Caldari Ships of all Sizes.

Allows Caldari Starship Engineering research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints

Can not be trained on Trial Accounts
11454
270ScienceQuantum PhysicsSkill and knowledge of Quantum Physics and its use in the development of advanced Technology.

Uses primarily in the research of shield systems and Particle Blasters.

Allows Quantum Physics research to be performed through a research agent.

Needed for all research and manufacturing operations on related blueprints.

Can not be trained on Trial Accounts.
11455
270ScienceAstronautic EngineeringSkill and knowledge of Astronautics and its use in the development of advanced technology. Allows Astronautic Engineering research to be performed with the help of a research agent. It is also needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts.11487
270ScienceMolecular EngineeringSkill and knowledge of Molecular Physics and its use in the development of advanced technology.

Uses primarily in the research of various hull and propulsion systems.

Allows Molecular Engineering research to be performed with the help of a research agent.

Needed for all research and manufacturing operations on related blueprints.

Can not be trained on Trial Accounts.
11529
270ScienceResearch Project ManagementSkill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.12179
270ScienceArchaeologyProficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 5% increase in chance of archaeological find per level.13278
270ScienceTalocan TechnologyBasic understanding of interfacing with Talocan technology.

The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.

Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
20433
270ScienceHackingProficiency at breaking into guarded computer systems. Required skill for the use of codebreaker modules. 5% increase in chance of data retrieval per level.21718
270ScienceSleeper TechnologyBasic understanding of interfacing with Sleeper technology.

The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.

Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
21789
270ScienceCaldari Encryption MethodsUnderstanding of the data encryption methods used by the Caldari State and its allies. 21790
270ScienceMinmatar Encryption MethodsUnderstanding of the data encryption methods used by the Minmatar Republic and its allies.


21791
270ScienceAmarr Encryption MethodsUnderstanding of the data encryption methods used by the Amarr Empire and its allies.


23087
270ScienceGallente Encryption MethodsUnderstanding of the data encryption methods used by the Gallente Federation and its allies.


23121
270ScienceTakmahl TechnologyBasic understanding of interfacing with Takmahl technology.

The Takmahl nation excelled in cybernetics and bio-engineering.

Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
23123
270ScienceYan Jung TechnologyBasic understanding of interfacing with Yan Jung technology.

The Yan Jung nation possessed advanced gravitronic technology and force field theories.

Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
23124
270ScienceInfomorph PsychologyPsychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.

Allows 1 jump clone per level.

Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
24242
270ScienceScientific NetworkingSkill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.24270
270ScienceJump Portal GenerationSkill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.24562
270ScienceDoomsday OperationSkill at operating titan doomsday weapons. 10% increased damage per level.24563
270ScienceCloning Facility OperationNeeded for use of the Clone Vat Bay module. Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.24606
270ScienceAdvanced Laboratory OperationFurther training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.24624
270ScienceNeurotoxin RecoveryProficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.25530
270ScienceNanite ControlProficiency at reducing the severity of the side effects experienced upon injection of combat boosters.25538
270ScienceAstrometric RangefindingSkill for the advanced operation of long range scanners. 10% increase to scan probe strength per level.25739
270ScienceAstrometric PinpointingGreater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level.25810
270ScienceAstrometric AcquisitionSkill at the advanced operation of long range scanners. 10% reduction in scan probe scan time per level.25811
270ScienceThermodynamicsAdvanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.28164
270ScienceDefensive Subsystem TechnologyUnderstanding of the technology used to create advanced defensive subsystems.30324
270ScienceEngineering Subsystem TechnologyUnderstanding of the technology used to create advanced engineering subsystems.30325
270ScienceElectronic Subsystem TechnologyUnderstanding of the technology used to create advanced electronic subsystems.30326
270ScienceOffensive Subsystem TechnologyUnderstanding of the technology used to create advanced offensive subsystems. 30327
270SciencePropulsion Subsystem TechnologyUnderstanding of the technology used to create advanced propulsion subsystems.30788
278SocialSocialSkill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.3355
278SocialNegotiationSkill at agent negotiation. Improves agent effective quality. 5% additional pay per skill level for agent missions.3356
278SocialDiplomacySkill at interacting with hostile Agents. 0.4 Bonus per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections3357
278SocialFast TalkSkill at interacting with Concord. 5% Bonus to effective security rating increase.3358
278SocialConnectionsSkill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.3359
278SocialCriminal ConnectionsSkill at interacting with criminal NPCs. 0.4 bonus to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.3361
278SocialDED ConnectionsSkill at dealing with Concord Department and negotiating bounties Bonus fee of 1.500 isk per pirate head per level of the skill3362
278SocialBureaucratic ConnectionsUnderstanding of corporate bureaucracies.

Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:

Administration Internal Security Personnel Storage Archives Financial

16546
278SocialFinancial ConnectionsUnderstanding of Corporate Finances.

Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:

Public Relations Marketing Legal Accounting Financial Distribution

16547
278SocialPolitical ConnectionsUnderstanding of political concepts and stratagems.

Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:

Security Legal Administration Advisory Command Public Relations

16548
278SocialMilitary ConnectionsUnderstanding of military culture.

Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:

Intelligence Security Astrosurveying Command Internal Security Surveillance

16549
278SocialLabor ConnectionsUnderstanding of corporate culture on the industrial level and the plight of the worker.

Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:

Manufacturing Production Personnel Mining Astrosurveying

16550
278SocialTrade ConnectionsUnderstanding of the way trade is conducted at the corporate level.

Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:

Distribution Storage Production Accounting Mining Marketing

16551
278SocialHigh Tech ConnectionsUnderstanding of high-tech corporate culture.

Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:

Archives Advisory Intelligence Manufacturing Surveillance

16552
257Spaceship CommandSpaceship CommandThe basic operation of spaceships. 2% improved ship agility for all ships per skill level.3327
257Spaceship CommandGallente FrigateSkill at operating Gallente frigates.3328
257Spaceship CommandMinmatar FrigateSkill at operating Minmatar frigates.3329
257Spaceship CommandCaldari FrigateSkill at operating Caldari frigates.3330
257Spaceship CommandAmarr FrigateSkill at operating Amarr frigates.3331
257Spaceship CommandGallente CruiserSkill at operating Gallente cruisers.3332
257Spaceship CommandMinmatar CruiserSkill at operating Minmatar cruisers.3333
257Spaceship CommandCaldari CruiserSkill at operating Caldari cruisers.3334
257Spaceship CommandAmarr CruiserSkill at operating Amarr cruisers.3335
257Spaceship CommandGallente BattleshipSkill at operating Gallente battleships. Can not be trained on Trial Accounts.3336
257Spaceship CommandMinmatar BattleshipSkill at operating Minmatar battleships. Can not be trained on Trial Accounts.3337
257Spaceship CommandCaldari BattleshipSkill at operating Caldari battleships. Can not be trained on Trial Accounts.3338
257Spaceship CommandAmarr BattleshipSkill at operating Amarr battleships. Can not be trained on Trial Accounts.3339
257Spaceship CommandGallente IndustrialSkill at operating Gallente industrial ships. Can not be trained on Trial Accounts.3340
257Spaceship CommandMinmatar IndustrialSkill at operating Minmatar industrial ships. Can not be trained on Trial Accounts.3341
257Spaceship CommandCaldari IndustrialSkill at operating Caldari industrial ships. Can not be trained on Trial Accounts.3342
257Spaceship CommandAmarr IndustrialSkill at operating Amarr industrial ships. Can not be trained on Trial Accounts.3343
257Spaceship CommandGallente TitanSkill at operating Gallente titans.3344
257Spaceship CommandMinmatar TitanSkill at operating Minmatar titans.3345
257Spaceship CommandCaldari TitanSkill at operating Caldari titans.3346
257Spaceship CommandAmarr TitanSkill at operating Amarr titans.3347
257Spaceship CommandInterceptorsThe Operation Of Advanced Interceptor class Frigates. Can not be trained on Trial Accounts.12092
257Spaceship CommandCovert OpsCovert operations frigates are designed for recon and espionage operation. Their main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters Much of their free space is sacrificed to house an advanced spatial field control system. This allows it to utilize very advanced forms of cloaking at greatly reduced CPU cost. Can not be trained on Trial Accounts.12093
257Spaceship CommandAssault ShipsSkill for operation of the Assault Ship class frigates. Can not be trained on Trial Accounts.12095
257Spaceship CommandLogisticsSkill at operating Support Cruisers. Can not be trained on Trial Accounts.12096
257Spaceship CommandDestroyersSkill at operating Destroyers.12097
257Spaceship CommandInterdictorsThe Operation Of Advanced Interdictor class Destroyers. Can not be trained on Trial Accounts.12098
257Spaceship CommandBattlecruisersSkill at operating Battlecruisers. Can not be trained on Trial Accounts.12099
257Spaceship CommandHeavy Assault ShipsSkill for operation of the Heavy Assault class cruisers. Can not be trained on Trial Accounts.16591
257Spaceship CommandMining BargeSkill at operating ORE Mining Barges. Can not be trained on Trial Accounts.17940
257Spaceship CommandTransport ShipsSkill for operation of the Transport Ship class industrials. Can not be trained on Trial Accounts.19719
257Spaceship CommandAdvanced Spaceship CommandThe advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command. Cannot be trained on Trial Accounts.20342
257Spaceship CommandAmarr FreighterSkill at operating Amarr freighters. Can not be trained on Trial Accounts.20524
257Spaceship CommandAmarr DreadnoughtSkill at operating Amarr dreadnoughts. Can not be trained on Trial Accounts.20525
257Spaceship CommandCaldari FreighterSkill at operating Caldari freighters. Can not be trained on Trial Accounts.20526
257Spaceship CommandGallente FreighterSkill at operating Gallente freighters. Can not be trained on Trial Accounts.20527
257Spaceship CommandMinmatar FreighterSkill at operating Minmatar freighters. Can not be trained on Trial Accounts.20528
257Spaceship CommandCaldari DreadnoughtSkill at operating Caldari dreadnoughts. Can not be trained on Trial Accounts.20530
257Spaceship CommandGallente DreadnoughtSkill at operating Gallente dreadnoughts. Can not be trained on Trial Accounts.20531
257Spaceship CommandMinmatar DreadnoughtSkill at operating Minmatar dreadnoughts. Can not be trained on Trial Accounts.20532
257Spaceship CommandCapital ShipsThe operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill. Cannot be trained on Trial Accounts.20533
257Spaceship CommandExhumersSkill for the operation of elite mining barges. Can not be trained on Trial Accounts.22551
257Spaceship CommandRecon ShipsSkill for the operation of Recon Ships. Can not be trained on Trial Accounts.22761
257Spaceship CommandCommand ShipsSkill for the operation of Command Ships. Can not be trained on Trial Accounts.23950
257Spaceship CommandAmarr CarrierSkill at operating Amarr carriers.24311
257Spaceship CommandCaldari CarrierSkill at operating Caldari carriers.24312
257Spaceship CommandGallente CarrierSkill at operating Gallente carriers.24313
257Spaceship CommandMinmatar CarrierSkill at operating Minmatar carriers.24314
257Spaceship CommandCapital Industrial ShipsSkill at operating Capital Industrial Ships Cannot be trained on trial accounts.28374
257Spaceship CommandHeavy InterdictorsSkill for operation of the Heavy Interdictor class cruisers. Can not be trained on Trial Accounts.28609
257Spaceship CommandElectronic Attack ShipsSkill for the operation of Electronic Attack Frigates Can not be trained on Trial Accounts.28615
257Spaceship CommandBlack OpsSkill for the operation of Black Ops. Can not be trained on Trial Accounts.28656
257Spaceship CommandMaraudersSkill for the operation of Marauder. Can not be trained on Trial Accounts.28667
257Spaceship CommandJump FreightersSkill for operation of the Jump Freighter class freighters. Can not be trained on Trial Accounts.29029
257Spaceship CommandIndustrial Command ShipsSkill at operating industrial command ships. Can not be trained on Trial Accounts.29637
257Spaceship CommandAmarr Strategic CruiserSkill at operating Amarr Strategic Cruisers.30650
257Spaceship CommandCaldari Strategic CruiserSkill at operating Caldari Strategic Cruisers.30651
257Spaceship CommandGallente Strategic CruiserSkill at operating Gallente Strategic Cruisers.30652
257Spaceship CommandMinmatar Strategic CruiserSkill at operating Minmatar Strategic Cruisers.30653
989SubsystemsAmarr Defensive SystemsSkill in the operation of Amarr Defensive Subsystems used on Tech III ships.30532
989SubsystemsAmarr Electronic SystemsSkill in the operation of Amarr Electronic Subsystems used on Tech III ships.30536
989SubsystemsAmarr Offensive SystemsSkill in the operation of Amarr Offensive Subsystems used on Tech III ships.30537
989SubsystemsAmarr Propulsion SystemsSkill in the operation of Amarr Propulsion Subsystems used on Tech III ships.30538
989SubsystemsAmarr Engineering SystemsSkill in the operation of Amarr Engineering Subsystems used on Tech III ships.30539
989SubsystemsGallente Defensive SystemsSkill in the operation of Gallente Defensive Subsystems used on Tech III ships.30540
989SubsystemsGallente Electronic SystemsSkill in the operation of Gallente Electronic Subsystems used on Tech III ships.30541
989SubsystemsCaldari Electronic SystemsSkill in the operation of Caldari Electronic Subsystems used on Tech III ships.30542
989SubsystemsMinmatar Electronic SystemsSkill in the operation of Minmatar Electronic Subsystems used on Tech III ships.30543
989SubsystemsCaldari Defensive SystemsSkill in the operation of Caldari Defensive Subsystems used on Tech III ships.30544
989SubsystemsMinmatar Defensive SystemsSkill in the operation of Minmatar Defensive Subsystems used on Tech III ships.30545
989SubsystemsGallente Engineering SystemsSkill in the operation of Gallente Engineering Subsystems used on Tech III ships.30546
989SubsystemsMinmatar Engineering SystemsSkill in the operation of Minmatar Engineering Subsystems used on Tech III ships.30547
989SubsystemsCaldari Engineering SystemsSkill in the operation of Caldari Engineering Subsystems used on Tech III ships.30548
989SubsystemsCaldari Offensive SystemsSkill in the operation of Caldari Offensive Subsystems used on Tech III ships.30549
989SubsystemsGallente Offensive SystemsSkill in the operation of Gallente Offensive Subsystems used on Tech III ships.30550
989SubsystemsMinmatar Offensive SystemsSkill in the operation of Minmatar Offensive Subsystems used on Tech III ships.30551
989SubsystemsCaldari Propulsion SystemsSkill in the operation of Caldari Propulsion Subsystems used on Tech III ships.30552
989SubsystemsGallente Propulsion SystemsSkill in the operation of Gallente Propulsion Subsystems used on Tech III ships.30553
989SubsystemsMinmatar Propulsion SystemsSkill in the operation of Minmatar Propulsion Subsystems used on Tech III ships.30554
274TradeTradeKnowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.3443
274TradeRetailAbility to organize and manage market operations. Each level raises the limit of active orders by 8.3444
274TradeBroker RelationsProficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.3446
274TradeVisibilitySkill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range. Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.3447
274TradeProcurementProficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region.

Note: placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.

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274TradeDaytradingAllows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.16595
274TradeWholesaleAbility to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.16596
274TradeMargin TradingAbility to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. For a maximum reduction of approximately 24% total escrow at level 5.16597
274TradeMarketingSkill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.16598
274TradeAccountingProficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%. 16622
274TradeTycoonAbility to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.18580
274TradeCorporation ContractingYou are familiar with the intricacies of formalizing contracts between your corporation and other entities.

For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60.

This skill has no effect on contracts you make personally.

There is no limit on the number of contracts a corporation can assign to itself.

Corporations have a hard limit of 500 outstanding public contracts.
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274TradeContractingThis skill allows you to create formal agreements with other characters.

For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)

Note: Cannot be trained on trial accounts
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