SQL:All published skills ordered by skill-group
From EVEDev
SELECT groups.groupID,
groups.groupName AS groupName,
invTypes.typeName AS skillName,
invTypes.description,
invTypes.typeID
FROM ( SELECT * FROM invGroups WHERE categoryID = 16 AND published = 1 ) AS groups
INNER JOIN invTypes ON ( invTypes.groupID = groups.groupID AND invTypes.published = 1 )
ORDER BY groupName;
You can, of course, add as many invTypes requirements for this query to the SELECT clause.
| groupID | groupName | skillName | description | typeID |
|---|---|---|---|---|
| 266 | Corporation Management | Corporation Management | Basic corporation operation. +10 corporation members allowed per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect | 3363 |
| 266 | Corporation Management | Ethnic Relations | Skill at operating multiracial corporations. Extra 20% corporation members of other race than CEO allowed per skill level. Percentage is based on CEO's corporation management skills, not the number of people in the corporation. Note: the CEO must update his corporation through the corporation user interface before the skill takes effect. | 3368 |
| 266 | Corporation Management | Starbase Defense Management | Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
Can not be trained on Trial Accounts. | 3373 |
| 266 | Corporation Management | Megacorp Management | Advanced corporation operation. +50 members per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect | 3731 |
| 266 | Corporation Management | Empire Control | Advanced corporation operation. +200 corporation members allowed per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect | 3732 |
| 266 | Corporation Management | Anchoring | Skill at Anchoring Deployables. Can not be trained on Trial Accounts. | 11584 |
| 266 | Corporation Management | Sovereignty | Advanced corporation operation. +1000 corporation members allowed per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect | 12241 |
| 273 | Drones | Drones | Skill at remote controlling drones. Can operate 1 drone per skill level. | 3436 |
| 273 | Drones | Scout Drone Operation | Skill at controlling scout combat drones. Bonus: drone control range increased by 5000 meters per skill level. | 3437 |
| 273 | Drones | Mining Drone Operation | Skill at controlling mining drones. 5% Bonus to mining drone yield per skill level. | 3438 |
| 273 | Drones | Repair Drone Operation | Allows operation of logistic drones. 5% increased repair amount per level. | 3439 |
| 273 | Drones | Heavy Drone Operation | Skill at controlling heavy combat drones. 5% Bonus to heavy drone damage per level. | 3441 |
| 273 | Drones | Drone Interfacing | Allows a captain to better maintain its drones. 20% bonus to drone damage, drone mining yield per level. | 3442 |
| 273 | Drones | Drone Navigation | Skill at controlling drones at high speeds. 5% increase in drone MicroWarpdrive speed per level. | 12305 |
| 273 | Drones | Amarr Drone Specialization | Specialization in the operation of advanced Amarr drones. 2% bonus to advanced Amarr drone damage per level. | 12484 |
| 273 | Drones | Minmatar Drone Specialization | Specialization in the operation of advanced Minmatar drones. 2% bonus to advanced Minmatar drone damage per level. | 12485 |
| 273 | Drones | Gallente Drone Specialization | Specialization in the operation of advanced Gallente drones. 2% bonus to advanced Gallente drone damage per level. | 12486 |
| 273 | Drones | Caldari Drone Specialization | Specialization in the operation of advanced Caldari drones. 2% bonus to advanced Caldari drone damage per level. | 12487 |
| 273 | Drones | Fighters | Allows operation of fighter drones. 20% increase in fighter damage per level. | 23069 |
| 273 | Drones | Electronic Warfare Drone Interfacing | Allows operation of electronic warfare drones. 3000m drone control range bonus per level. | 23566 |
| 273 | Drones | Sentry Drone Interfacing | Skill at controlling sentry drones. 5% bonus to Sentry Drone damage per level. | 23594 |
| 273 | Drones | Drone Sharpshooting | Increases drone optimal range. | 23606 |
| 273 | Drones | Drone Durability | Increases drone hit points. 5% bonus to drone shield, armor and hull hit points per level. | 23618 |
| 273 | Drones | Combat Drone Operation | Skill at controlling scout drones. 5% Bonus to drone damage of light and medium drones per level. | 24241 |
| 273 | Drones | Advanced Drone Interfacing | Allows the use of the Drone Control Unit module. One extra module can be fitted per skill level. Each fitted Drone Control Unit allows the operation of one extra drone. | 24613 |
| 272 | Electronics | Electronics | Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level. | 3426 |
| 272 | Electronics | Electronic Warfare | Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level. Note: Does not affect capital class modules. | 3427 |
| 272 | Electronics | Long Range Targeting | Skill at long range targeting. 5% Bonus to targeting range per skill level. | 3428 |
| 272 | Electronics | Targeting | Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked. | 3429 |
| 272 | Electronics | Multitasking | Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked. | 3430 |
| 272 | Electronics | Signature Analysis | Skill at operating Targeting systems. 5% improved targeting speed per skill level. | 3431 |
| 272 | Electronics | Electronics Upgrades | Skill at installing Electronic upgrades, e.g. signal amplifier, Co-Processors and backup sensor array. 5% reduction of sensor upgrade CPU needs per skill level. | 3432 |
| 272 | Electronics | Sensor Linking | Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level. | 3433 |
| 272 | Electronics | Weapon Disruption | Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level. | 3434 |
| 272 | Electronics | Propulsion Jamming | Skill at using propulsion/warpdrive jammers. 5% Reduction to warp scrambler and stasis web capacitor need per skill level. | 3435 |
| 272 | Electronics | Survey | Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types. | 3551 |
| 272 | Electronics | Cloaking | Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level. Can not be trained on Trial Accounts. | 11579 |
| 272 | Electronics | Long Distance Jamming | Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level. | 19759 |
| 272 | Electronics | Frequency Modulation | Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level. | 19760 |
| 272 | Electronics | Signal Dispersion | Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level. | 19761 |
| 272 | Electronics | Signal Suppression | Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level. | 19766 |
| 272 | Electronics | Turret Destabilization | Advanced understanding of tracking disruption technology. 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per skill level. | 19767 |
| 272 | Electronics | Target Painting | Skill at using target painters. 5% less capacitor need for target painters per skill level. | 19921 |
| 272 | Electronics | Signature Focusing | Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level. | 19922 |
| 272 | Electronics | Cynosural Field Theory | Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level. Can not be trained on Trial Accounts. | 21603 |
| 272 | Electronics | Projected Electronic Counter Measures | Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time. | 27911 |
| 271 | Engineering | Engineering | Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level. | 3413 |
| 271 | Engineering | Shield Operation | Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level. | 3416 |
| 271 | Engineering | Energy Systems Operation | Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level. | 3417 |
| 271 | Engineering | Energy Management | Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level. | 3418 |
| 271 | Engineering | Shield Management | Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level. | 3419 |
| 271 | Engineering | Tactical Shield Manipulation | Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5. | 3420 |
| 271 | Engineering | Energy Pulse Weapons | Skill at using smartbombs. 5% decrease in smartbomb duration per skill level. | 3421 |
| 271 | Engineering | Shield Emission Systems | Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level. | 3422 |
| 271 | Engineering | Energy Emission Systems | Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level. | 3423 |
| 271 | Engineering | Energy Grid Upgrades | Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level. | 3424 |
| 271 | Engineering | Shield Upgrades | Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs. | 3425 |
| 271 | Engineering | Thermic Shield Compensation | To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance | 11566 |
| 271 | Engineering | EM Shield Compensation | To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield EM resistance | 12365 |
| 271 | Engineering | Kinetic Shield Compensation | To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance | 12366 |
| 271 | Engineering | Explosive Shield Compensation | To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance | 12367 |
| 271 | Engineering | Shield Compensation | Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level. | 21059 |
| 271 | Engineering | Capital Shield Operation | Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level. | 21802 |
| 271 | Engineering | Capital Shield Emission Systems | Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level. | 24571 |
| 271 | Engineering | Capital Energy Emission Systems | Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level. | 24572 |
| 255 | Gunnery | Gunnery | Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level. | 3300 |
| 255 | Gunnery | Small Hybrid Turret | Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level. | 3301 |
| 255 | Gunnery | Small Projectile Turret | Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level. | 3302 |
| 255 | Gunnery | Small Energy Turret | Operation of small energy turrets. 5% Bonus to small energy turret damage per level. | 3303 |
| 255 | Gunnery | Medium Hybrid Turret | Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level. | 3304 |
| 255 | Gunnery | Medium Projectile Turret | Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level. | 3305 |
| 255 | Gunnery | Medium Energy Turret | Operation of medium energy turret. 5% Bonus to medium energy turret damage per level. | 3306 |
| 255 | Gunnery | Large Hybrid Turret | Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level. | 3307 |
| 255 | Gunnery | Large Projectile Turret | Operation of large projectile turret. 5% Bonus to large projectile turret damage per level. | 3308 |
| 255 | Gunnery | Large Energy Turret | Operation of large energy turrets. 5% Bonus to large energy turret damage per level. | 3309 |
| 255 | Gunnery | Rapid Firing | Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire. | 3310 |
| 255 | Gunnery | Sharpshooter | Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level. | 3311 |
| 255 | Gunnery | Motion Prediction | Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds. | 3312 |
| 255 | Gunnery | Surgical Strike | Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets. | 3315 |
| 255 | Gunnery | Controlled Bursts | Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level. | 3316 |
| 255 | Gunnery | Trajectory Analysis | Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff. | 3317 |
| 255 | Gunnery | Weapon Upgrades | Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs. | 3318 |
| 255 | Gunnery | Small Railgun Specialization | Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization. | 11082 |
| 255 | Gunnery | Small Beam Laser Specialization | Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization. | 11083 |
| 255 | Gunnery | Small Autocannon Specialization | Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization. | 11084 |
| 255 | Gunnery | Advanced Weapon Upgrades | Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level. | 11207 |
| 255 | Gunnery | Small Artillery Specialization | Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization. | 12201 |
| 255 | Gunnery | Medium Artillery Specialization | Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization. | 12202 |
| 255 | Gunnery | Large Artillery Specialization | Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization. | 12203 |
| 255 | Gunnery | Medium Beam Laser Specialization | Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization. | 12204 |
| 255 | Gunnery | Large Beam Laser Specialization | Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization. | 12205 |
| 255 | Gunnery | Medium Railgun Specialization | Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization. | 12206 |
| 255 | Gunnery | Large Railgun Specialization | Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization. | 12207 |
| 255 | Gunnery | Medium Autocannon Specialization | Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization. | 12208 |
| 255 | Gunnery | Large Autocannon Specialization | Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization. | 12209 |
| 255 | Gunnery | Small Blaster Specialization | Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization. | 12210 |
| 255 | Gunnery | Medium Blaster Specialization | Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization. | 12211 |
| 255 | Gunnery | Large Blaster Specialization | Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization. | 12212 |
| 255 | Gunnery | Small Pulse Laser Specialization | Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization. | 12213 |
| 255 | Gunnery | Medium Pulse Laser Specialization | Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization. | 12214 |
| 255 | Gunnery | Large Pulse Laser Specialization | Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization. | 12215 |
| 255 | Gunnery | Capital Energy Turret | Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level. | 20327 |
| 255 | Gunnery | Capital Hybrid Turret | Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level. | 21666 |
| 255 | Gunnery | Capital Projectile Turret | Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level. | 21667 |
| 255 | Gunnery | Tactical Weapon Reconfiguration | Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level. | 22043 |
| 268 | Industry | Industry | Allows basic operation of factories. 4% reduction in manufacturing time per skill level. | 3380 |
| 268 | Industry | Refining | Skill at using refineries. 2% reduction in refinery waste per skill level. | 3385 |
| 268 | Industry | Mining | Skill at using mining lasers. 5% bonus to mining turret yield per skill level. | 3386 |
| 268 | Industry | Mass Production | Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level. | 3387 |
| 268 | Industry | Production Efficiency | Skill at efficiently using factories. 4% reduction per skill level to the material requirements needed for production. | 3388 |
| 268 | Industry | Refinery Efficiency | Advanced skill at using refineries. 4% reduction in refinery waste per skill level. | 3389 |
| 268 | Industry | Deep Core Mining | Skill at operating mining lasers requiring Deep Core Mining. 20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit. | 11395 |
| 268 | Industry | Arkonor Processing | Specialization in Arkonor processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Arkonor refining waste per skill level. | 12180 |
| 268 | Industry | Bistot Processing | Specialization in Bistot processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Bistot refining waste per skill level. | 12181 |
| 268 | Industry | Crokite Processing | Specialization in Crokite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Crokite refining waste per skill level. | 12182 |
| 268 | Industry | Dark Ochre Processing | Specialization in Dark Ochre processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Dark Ochre refining waste per skill level. | 12183 |
| 268 | Industry | Gneiss Processing | Specialization in Gneiss processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Gneiss refining waste per skill level. | 12184 |
| 268 | Industry | Hedbergite Processing | Specialization in Hedbergite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Hedbergite refining waste per skill level. | 12185 |
| 268 | Industry | Hemorphite Processing | Specialization in Hemorphite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Hemorphite refining waste per skill level. | 12186 |
| 268 | Industry | Jaspet Processing | Specialization in Jaspet processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Jaspet refining waste per skill level. | 12187 |
| 268 | Industry | Kernite Processing | Specialization in Kernite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Kernite refining waste per skill level. | 12188 |
| 268 | Industry | Mercoxit Processing | Specialization in Mercoxit processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Mercoxit refining waste per skill level. | 12189 |
| 268 | Industry | Omber Processing | Specialization in Omber processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Omber refining waste per skill level. | 12190 |
| 268 | Industry | Plagioclase Processing | Specialization in Plagioclase processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Plagioclase refining waste per skill level. | 12191 |
| 268 | Industry | Pyroxeres Processing | Specialization in Pyroxeres processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Pyroxeres refining waste per skill level. | 12192 |
| 268 | Industry | Scordite Processing | Specialization in Scordite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Scordite refining waste per skill level. | 12193 |
| 268 | Industry | Spodumain Processing | Specialization in Spodumain processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Spodumain refining waste per skill level. | 12194 |
| 268 | Industry | Veldspar Processing | Specialization in Veldspar processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Veldspar refining waste per skill level. | 12195 |
| 268 | Industry | Scrapmetal Processing | Specialization in Scrapmetal processing and refining. Increases reprocessing returns for modules, ships and other reprocessable equipment. 5% reduction in ship and module refining waste per skill level. | 12196 |
| 268 | Industry | Ice Harvesting | Skill at harvesting ice. 5% reduction per skill level to the cycle time of ice harvesters. | 16281 |
| 268 | Industry | Ice Processing | Skill for Ice processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Ice refining waste per skill level. | 18025 |
| 268 | Industry | Mining Upgrades | Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules. | 22578 |
| 268 | Industry | Supply Chain Management | Proficiency at starting manufacturing jobs remotely. Each level increases the distance at which jobs can be created. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range. | 24268 |
| 268 | Industry | Advanced Mass Production | Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level. | 24625 |
| 268 | Industry | Gas Cloud Harvesting | Skill at harvesting gas clouds. Allows use of one gas cloud harvester per level. Can not be trained on Trial Accounts. | 25544 |
| 268 | Industry | Drug Manufacturing | Needed to manufacture boosters. Can not be trained on Trial Accounts. | 26224 |
| 268 | Industry | Industrial Reconfiguration | Skill at the operation of industrial core modules. 50-unit reduction in heavy water consumption amount for module activation per skill level. | 28585 |
| 258 | Leadership | Leadership | Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members.
Grants a 2% bonus to fleet members' targeting speed per skill level. Only the bonus of the fleet member with the highest level in this skill is used. Note: Fleet bonuses only affect fleet members in space within the same solar system | 3348 |
| 258 | Leadership | Skirmish Warfare | Basic proficiency at coordinating hit-and-run warfare. Grants a 2% bonus to fleet members' agility per skill level. The fleet bonus only works if you are the assigned fleet booster. Note: Fleet bonuses only affect fleet members in space within the same solar system | 3349 |
| 258 | Leadership | Siege Warfare | Basic proficiency at coordinating a fleet's defenses. Grants a 2% bonus to fleet members' shield capacity per skill level. Note: The fleet bonus only works if you are the assigned fleet booster. Note: Fleet bonuses only affect fleet members in space within the same solar system | 3350 |
| 258 | Leadership | Siege Warfare Specialist | Advanced proficiency at siege warfare. Multiplies the effectiveness of siege warfare link modules by 100% per skill level after level 2 is trained. | 3351 |
| 258 | Leadership | Information Warfare Specialist | Advanced proficiency at information warfare. Multiplies the effectiveness of information warfare link modules by 100% per skill level after level 2 is trained. | 3352 |
| 258 | Leadership | Warfare Link Specialist | Improved fleet leadership. Boosts effectiveness of all warfare link and mining foreman modules by 10% per level. | 3354 |
| 258 | Leadership | Armored Warfare Specialist | Advanced proficiency at armored warfare. Multiplies the effectiveness of armored warfare link modules by 100% per skill level after level 2 is trained. | 11569 |
| 258 | Leadership | Skirmish Warfare Specialist | Advanced proficiency at skirmish warfare. Multiplies the effectiveness of skirmish warfare link modules by 100% per skill level after level 2 is trained. | 11572 |
| 258 | Leadership | Wing Command | Allows command of a Wing. Grants the Wing Commander the ability to operate a new Squadron per skill level, up to a maximum of 5 Squadrons. | 11574 |
| 258 | Leadership | Armored Warfare | Basic proficiency at coordinating armored warfare. Grants a 2% bonus to fleet members' armor hit points per skill level. Note: The fleet bonus only works if you are the assigned fleet booster. Note: Fleet bonuses only affect fleet members in space within the same solar system | 20494 |
| 258 | Leadership | Information Warfare | Basic proficiency at coordinating information warfare. Grants a 2% bonus to fleet members' targeting range per skill level. Note: The fleet bonus only works if you are the assigned fleet booster. Note: Fleet bonuses only affect fleet members in space within the same solar system | 20495 |
| 258 | Leadership | Mining Foreman | Basic proficiency at coordinating mining operations. Grants a 2% bonus to fleet members' mining yield per level. Note: The fleet bonus only works if you are the assigned fleet booster. | 22536 |
| 258 | Leadership | Mining Director | Advanced proficiency at group mining. 100% bonus to effectiveness of Mining Foreman link modules per level after level 2 is trained. | 22552 |
| 258 | Leadership | Fleet Command | Allows command of a Fleet. Grants the Fleet Commander the ability to command a new Wing per skill level, up to a maximum of 5 Wings. | 24764 |
| 267 | Learning | Learning | 2% bonus per level to all attributes resulting in a overall faster skill training time.
| 3374 |
| 267 | Learning | Iron Will | 1 point bonus to your Willpower attribute per skill level. | 3375 |
| 267 | Learning | Empathy | 1 point bonus to your Charisma attribute per skill level. | 3376 |
| 267 | Learning | Analytical Mind | 1 point bonus to your Intelligence attribute per skill level. | 3377 |
| 267 | Learning | Instant Recall | 1 point bonus to your Memory attribute per skill level. | 3378 |
| 267 | Learning | Spatial Awareness | 1 point bonus to your Perception attribute per skill level. | 3379 |
| 267 | Learning | Logic | SOCT Advanced intelligence training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential. These students develop an intuitive understanding of complex patterns and are able to grasp esoteric concepts with incredible ease. Adds 1 additional point to your Intelligence attribute per skill level. | 12376 |
| 267 | Learning | Presence | SOCT Advanced social consciousness training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential. Training in this skill allows a student to develop heightened mental sensitivity, to the point of being able to sense the surface mood and emotions of a person. Adds 1 additional point to your Charisma attribute per skill level. | 12383 |
| 267 | Learning | Eidetic Memory | SOCT Advanced mnemonic training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential, allowing them to recall nearly anything they have ever experienced with total lucidity. Adds 1 additional point to your Memory attribute per skill level. | 12385 |
| 267 | Learning | Focus | SOCT Advanced self-discipline training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential. These students are able to remain focused and alert under extreme pressure, and can ignore pain and fatigue for extended periods of time. Adds 1 additional point to your Willpower attribute per skill level. | 12386 |
| 267 | Learning | Clarity | SOCT Advanced awareness training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential. These students develop almost superhuman sensory abilities and can react to stimuli so fast that, to the untrained eye, it almost seems as if they can predict the future. Adds 1 additional point to your Perception attribute per skill level. | 12387 |
| 269 | Mechanic | Mechanic | Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level. | 3392 |
| 269 | Mechanic | Repair Systems | Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level. | 3393 |
| 269 | Mechanic | Hull Upgrades | Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level. | 3394 |
| 269 | Mechanic | Frigate Construction | Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing | 3395 |
| 269 | Mechanic | Industrial Construction | Skill at the construction of advanced industrials. | 3396 |
| 269 | Mechanic | Cruiser Construction | Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing | 3397 |
| 269 | Mechanic | Battleship Construction | Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing | 3398 |
| 269 | Mechanic | Outpost Construction | Skill at constructing outposts. | 3400 |
| 269 | Mechanic | Remote Armor Repair Systems | Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level. | 16069 |
| 269 | Mechanic | Capital Repair Systems | Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level. | 21803 |
| 269 | Mechanic | Capital Ship Construction | Skill at the construction of capital ships. | 22242 |
| 269 | Mechanic | EM Armor Compensation | To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor EM resistance | 22806 |
| 269 | Mechanic | Explosive Armor Compensation | To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance | 22807 |
| 269 | Mechanic | Kinetic Armor Compensation | To active armor hardeners: 3% bonus per skill level to Armor Kinetic resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Kinetic resistance | 22808 |
| 269 | Mechanic | Thermic Armor Compensation | To active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance | 22809 |
| 269 | Mechanic | Capital Remote Armor Repair Systems | Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level. | 24568 |
| 269 | Mechanic | Salvaging | Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 5% increase in chance of salvage retrieval per level. | 25863 |
| 269 | Mechanic | Jury Rigging | General understanding of the inner workings of starship components. Allows makeshift modifications to ship subsystems through the use of rigs. Required learning for further study in the field of rigging. | 26252 |
| 269 | Mechanic | Armor Rigging | Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs. 10% reduction in Armor Rig drawbacks per level. | 26253 |
| 269 | Mechanic | Astronautics Rigging | Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level. | 26254 |
| 269 | Mechanic | Drones Rigging | Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs. 10% reduction in Drone Rig drawbacks per level. | 26255 |
| 269 | Mechanic | Electronic Superiority Rigging | Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level. | 26256 |
| 269 | Mechanic | Projectile Weapon Rigging | Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Projectile Weapon Rig drawbacks per level. | 26257 |
| 269 | Mechanic | Energy Weapon Rigging | Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level. | 26258 |
| 269 | Mechanic | Hybrid Weapon Rigging | Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Hybrid Weapon Rig drawbacks per level. | 26259 |
| 269 | Mechanic | Launcher Rigging | Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Launcher Rig drawbacks per level. | 26260 |
| 269 | Mechanic | Shield Rigging | Advanced understanding of shield subsystems. Allows makeshift modifications to shield subsystems through the use of rigs. 10% reduction in Shield Rig drawbacks per level. | 26261 |
| 269 | Mechanic | Remote Hull Repair Systems | Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level. | 27902 |
| 269 | Mechanic | Tactical Logistics Reconfiguration | Skill at the operation of triage modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level. | 27906 |
| 269 | Mechanic | Capital Remote Hull Repair Systems | Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level. | 27936 |
| 269 | Mechanic | Nanite Operation | Skill at operating nanites. 5% reduction in nanite consumption per level. | 28879 |
| 269 | Mechanic | Nanite Interfacing | Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second. | 28880 |
| 256 | Missile Launcher Operation | Missile Launcher Operation | Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level. | 3319 |
| 256 | Missile Launcher Operation | Rockets | Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level. | 3320 |
| 256 | Missile Launcher Operation | Standard Missiles | Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level. | 3321 |
| 256 | Missile Launcher Operation | FoF Missiles | Skill with friend or foe missiles. Special: 5% bonus to F.O.F (light, heavy and cruise) damage per skill level. | 3322 |
| 256 | Missile Launcher Operation | Defender Missiles | Skill with anti-missile missiles. Special: 5% bonus to defender missile max velocity per skill level. | 3323 |
| 256 | Missile Launcher Operation | Heavy Missiles | Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level. | 3324 |
| 256 | Missile Launcher Operation | Torpedoes | Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level. | 3325 |
| 256 | Missile Launcher Operation | Cruise Missiles | Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level. | 3326 |
| 256 | Missile Launcher Operation | Missile Bombardment | Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level. | 12441 |
| 256 | Missile Launcher Operation | Missile Projection | Skill at boosting missile bay propulsion systems and manipulating guided missiles' jet engines. 10% bonus to all missiles' maximum velocity per level. | 12442 |
| 256 | Missile Launcher Operation | Rocket Specialization | Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization. | 20209 |
| 256 | Missile Launcher Operation | Standard Missile Specialization | Specialist training in the operation of advanced standard missile launchers and assault launchers. 2% bonus per level to the rate of fire of modules requiring Standard Missile Specialization. | 20210 |
| 256 | Missile Launcher Operation | Heavy Missile Specialization | Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization. | 20211 |
| 256 | Missile Launcher Operation | Cruise Missile Specialization | Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization. | 20212 |
| 256 | Missile Launcher Operation | Torpedo Specialization | Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization. | 20213 |
| 256 | Missile Launcher Operation | Guided Missile Precision | Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill. | 20312 |
| 256 | Missile Launcher Operation | Target Navigation Prediction | Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles. | 20314 |
| 256 | Missile Launcher Operation | Warhead Upgrades | Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level. | 20315 |
| 256 | Missile Launcher Operation | Rapid Launch | Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level. | 21071 |
| 256 | Missile Launcher Operation | Citadel Torpedoes | Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level. | 21668 |
| 256 | Missile Launcher Operation | Heavy Assault Missile Specialization | Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization. | 25718 |
| 256 | Missile Launcher Operation | Heavy Assault Missiles | Skill with assault missiles. Special: 5% bonus to assault missile damage per skill level. | 25719 |
| 256 | Missile Launcher Operation | Bomb Deployment | Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level. | 28073 |
| 256 | Missile Launcher Operation | Citadel Cruise Missiles | Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level. | 32435 |
| 275 | Navigation | Navigation | Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level. | 3449 |
| 275 | Navigation | Afterburner | Skill at using afterburners. 10% bonus to Afterburner duration per skill level. | 3450 |
| 275 | Navigation | Fuel Conservation | Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level. | 3451 |
| 275 | Navigation | Acceleration Control | Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level. | 3452 |
| 275 | Navigation | Evasive Maneuvering | Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level. | 3453 |
| 275 | Navigation | High Speed Maneuvering | Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level. | 3454 |
| 275 | Navigation | Warp Drive Operation | Skill at managing warp drive efficiency. Each skill level reduces the capacitor need of initiating warp by 10%. | 3455 |
| 275 | Navigation | Jump Drive Operation | Skill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%. | 3456 |
| 275 | Navigation | Jump Fuel Conservation | Proficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level. | 21610 |
| 275 | Navigation | Jump Drive Calibration | Advanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range. | 21611 |
| 270 | Science | Science | Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level. | 3402 |
| 270 | Science | Research | Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level. | 3403 |
| 270 | Science | Biology | The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level. | 3405 |
| 270 | Science | Laboratory Operation | Allows basic operation of research facilities. Ability to run 1 additional research job per skill level. | 3406 |
| 270 | Science | Reverse Engineering | Understanding of the techniques and methods to reverse engineer ancient technology. | 3408 |
| 270 | Science | Metallurgy | Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level. | 3409 |
| 270 | Science | Astrogeology | Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level. | 3410 |
| 270 | Science | Cybernetics | The science of interfacing biological and machine components. Allows the use of cybernetic implants. | 3411 |
| 270 | Science | Astrometrics | Skill at operating long range scanners. Allows one additional probe in space per level. | 3412 |
| 270 | Science | High Energy Physics | Skill and knowledge of High Energy Physics and its use in the development of advanced technology.
Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts | 11433 |
| 270 | Science | Plasma Physics | Skill and knowledge of Plasma physics and its use in the development of advanced technology.
Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts | 11441 |
| 270 | Science | Nanite Engineering | Skill and knowledge of Nanorobotics and its use in the development of advanced technology .
Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts | 11442 |
| 270 | Science | Hydromagnetic Physics | Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology .
Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. | 11443 |
| 270 | Science | Amarrian Starship Engineering | Skill and knowledge of Amarrian Starship Engineering.
Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts | 11444 |
| 270 | Science | Minmatar Starship Engineering | Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology.
Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts | 11445 |
| 270 | Science | Graviton Physics | Skill and knowledge of Graviton physics and its use in the development of advanced technology.
Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. | 11446 |
| 270 | Science | Laser Physics | Skill and knowledge of Laser Physics and its use in the development of advanced Technology.
Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. | 11447 |
| 270 | Science | Electromagnetic Physics | Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology.
Uses primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. | 11448 |
| 270 | Science | Rocket Science | Skill and knowledge of Rocket Science and its use in the development of advanced technology.
Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts | 11449 |
| 270 | Science | Gallentean Starship Engineering | Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology.
Uses in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts | 11450 |
| 270 | Science | Nuclear Physics | Skill and knowledge of Nuclear physics and its use in the development of advanced technology.
Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. | 11451 |
| 270 | Science | Mechanical Engineering | Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology.
Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts | 11452 |
| 270 | Science | Electronic Engineering | Skill and knowledge of Electronic Engineering and its use in the development of advanced technology.
Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts | 11453 |
| 270 | Science | Caldari Starship Engineering | Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology.
Uses in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts | 11454 |
| 270 | Science | Quantum Physics | Skill and knowledge of Quantum Physics and its use in the development of advanced Technology.
Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. | 11455 |
| 270 | Science | Astronautic Engineering | Skill and knowledge of Astronautics and its use in the development of advanced technology. Allows Astronautic Engineering research to be performed with the help of a research agent. It is also needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. | 11487 |
| 270 | Science | Molecular Engineering | Skill and knowledge of Molecular Physics and its use in the development of advanced technology.
Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. | 11529 |
| 270 | Science | Research Project Management | Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level. | 12179 |
| 270 | Science | Archaeology | Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 5% increase in chance of archaeological find per level. | 13278 |
| 270 | Science | Talocan Technology | Basic understanding of interfacing with Talocan technology.
The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. | 20433 |
| 270 | Science | Hacking | Proficiency at breaking into guarded computer systems. Required skill for the use of codebreaker modules. 5% increase in chance of data retrieval per level. | 21718 |
| 270 | Science | Sleeper Technology | Basic understanding of interfacing with Sleeper technology.
The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. | 21789 |
| 270 | Science | Caldari Encryption Methods | Understanding of the data encryption methods used by the Caldari State and its allies. | 21790 |
| 270 | Science | Minmatar Encryption Methods | Understanding of the data encryption methods used by the Minmatar Republic and its allies.
| 21791 |
| 270 | Science | Amarr Encryption Methods | Understanding of the data encryption methods used by the Amarr Empire and its allies.
| 23087 |
| 270 | Science | Gallente Encryption Methods | Understanding of the data encryption methods used by the Gallente Federation and its allies.
| 23121 |
| 270 | Science | Takmahl Technology | Basic understanding of interfacing with Takmahl technology.
The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. | 23123 |
| 270 | Science | Yan Jung Technology | Basic understanding of interfacing with Yan Jung technology.
The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. | 23124 |
| 270 | Science | Infomorph Psychology | Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
Allows 1 jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. | 24242 |
| 270 | Science | Scientific Networking | Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range. | 24270 |
| 270 | Science | Jump Portal Generation | Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level. | 24562 |
| 270 | Science | Doomsday Operation | Skill at operating titan doomsday weapons. 10% increased damage per level. | 24563 |
| 270 | Science | Cloning Facility Operation | Needed for use of the Clone Vat Bay module. Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level. | 24606 |
| 270 | Science | Advanced Laboratory Operation | Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level. | 24624 |
| 270 | Science | Neurotoxin Recovery | Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters. | 25530 |
| 270 | Science | Nanite Control | Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters. | 25538 |
| 270 | Science | Astrometric Rangefinding | Skill for the advanced operation of long range scanners. 10% increase to scan probe strength per level. | 25739 |
| 270 | Science | Astrometric Pinpointing | Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level. | 25810 |
| 270 | Science | Astrometric Acquisition | Skill at the advanced operation of long range scanners. 10% reduction in scan probe scan time per level. | 25811 |
| 270 | Science | Thermodynamics | Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level. | 28164 |
| 270 | Science | Defensive Subsystem Technology | Understanding of the technology used to create advanced defensive subsystems. | 30324 |
| 270 | Science | Engineering Subsystem Technology | Understanding of the technology used to create advanced engineering subsystems. | 30325 |
| 270 | Science | Electronic Subsystem Technology | Understanding of the technology used to create advanced electronic subsystems. | 30326 |
| 270 | Science | Offensive Subsystem Technology | Understanding of the technology used to create advanced offensive subsystems. | 30327 |
| 270 | Science | Propulsion Subsystem Technology | Understanding of the technology used to create advanced propulsion subsystems. | 30788 |
| 278 | Social | Social | Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase. | 3355 |
| 278 | Social | Negotiation | Skill at agent negotiation. Improves agent effective quality. 5% additional pay per skill level for agent missions. | 3356 |
| 278 | Social | Diplomacy | Skill at interacting with hostile Agents. 0.4 Bonus per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections | 3357 |
| 278 | Social | Fast Talk | Skill at interacting with Concord. 5% Bonus to effective security rating increase. | 3358 |
| 278 | Social | Connections | Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections. | 3359 |
| 278 | Social | Criminal Connections | Skill at interacting with criminal NPCs. 0.4 bonus to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections. | 3361 |
| 278 | Social | DED Connections | Skill at dealing with Concord Department and negotiating bounties Bonus fee of 1.500 isk per pirate head per level of the skill | 3362 |
| 278 | Social | Bureaucratic Connections | Understanding of corporate bureaucracies.
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Administration Internal Security Personnel Storage Archives Financial | 16546 |
| 278 | Social | Financial Connections | Understanding of Corporate Finances.
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Public Relations Marketing Legal Accounting Financial Distribution | 16547 |
| 278 | Social | Political Connections | Understanding of political concepts and stratagems.
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Security Legal Administration Advisory Command Public Relations | 16548 |
| 278 | Social | Military Connections | Understanding of military culture.
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Intelligence Security Astrosurveying Command Internal Security Surveillance | 16549 |
| 278 | Social | Labor Connections | Understanding of corporate culture on the industrial level and the plight of the worker.
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Manufacturing Production Personnel Mining Astrosurveying | 16550 |
| 278 | Social | Trade Connections | Understanding of the way trade is conducted at the corporate level.
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Distribution Storage Production Accounting Mining Marketing | 16551 |
| 278 | Social | High Tech Connections | Understanding of high-tech corporate culture.
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Archives Advisory Intelligence Manufacturing Surveillance | 16552 |
| 257 | Spaceship Command | Spaceship Command | The basic operation of spaceships. 2% improved ship agility for all ships per skill level. | 3327 |
| 257 | Spaceship Command | Gallente Frigate | Skill at operating Gallente frigates. | 3328 |
| 257 | Spaceship Command | Minmatar Frigate | Skill at operating Minmatar frigates. | 3329 |
| 257 | Spaceship Command | Caldari Frigate | Skill at operating Caldari frigates. | 3330 |
| 257 | Spaceship Command | Amarr Frigate | Skill at operating Amarr frigates. | 3331 |
| 257 | Spaceship Command | Gallente Cruiser | Skill at operating Gallente cruisers. | 3332 |
| 257 | Spaceship Command | Minmatar Cruiser | Skill at operating Minmatar cruisers. | 3333 |
| 257 | Spaceship Command | Caldari Cruiser | Skill at operating Caldari cruisers. | 3334 |
| 257 | Spaceship Command | Amarr Cruiser | Skill at operating Amarr cruisers. | 3335 |
| 257 | Spaceship Command | Gallente Battleship | Skill at operating Gallente battleships. Can not be trained on Trial Accounts. | 3336 |
| 257 | Spaceship Command | Minmatar Battleship | Skill at operating Minmatar battleships. Can not be trained on Trial Accounts. | 3337 |
| 257 | Spaceship Command | Caldari Battleship | Skill at operating Caldari battleships. Can not be trained on Trial Accounts. | 3338 |
| 257 | Spaceship Command | Amarr Battleship | Skill at operating Amarr battleships. Can not be trained on Trial Accounts. | 3339 |
| 257 | Spaceship Command | Gallente Industrial | Skill at operating Gallente industrial ships. Can not be trained on Trial Accounts. | 3340 |
| 257 | Spaceship Command | Minmatar Industrial | Skill at operating Minmatar industrial ships. Can not be trained on Trial Accounts. | 3341 |
| 257 | Spaceship Command | Caldari Industrial | Skill at operating Caldari industrial ships. Can not be trained on Trial Accounts. | 3342 |
| 257 | Spaceship Command | Amarr Industrial | Skill at operating Amarr industrial ships. Can not be trained on Trial Accounts. | 3343 |
| 257 | Spaceship Command | Gallente Titan | Skill at operating Gallente titans. | 3344 |
| 257 | Spaceship Command | Minmatar Titan | Skill at operating Minmatar titans. | 3345 |
| 257 | Spaceship Command | Caldari Titan | Skill at operating Caldari titans. | 3346 |
| 257 | Spaceship Command | Amarr Titan | Skill at operating Amarr titans. | 3347 |
| 257 | Spaceship Command | Interceptors | The Operation Of Advanced Interceptor class Frigates. Can not be trained on Trial Accounts. | 12092 |
| 257 | Spaceship Command | Covert Ops | Covert operations frigates are designed for recon and espionage operation. Their main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters Much of their free space is sacrificed to house an advanced spatial field control system. This allows it to utilize very advanced forms of cloaking at greatly reduced CPU cost. Can not be trained on Trial Accounts. | 12093 |
| 257 | Spaceship Command | Assault Ships | Skill for operation of the Assault Ship class frigates. Can not be trained on Trial Accounts. | 12095 |
| 257 | Spaceship Command | Logistics | Skill at operating Support Cruisers. Can not be trained on Trial Accounts. | 12096 |
| 257 | Spaceship Command | Destroyers | Skill at operating Destroyers. | 12097 |
| 257 | Spaceship Command | Interdictors | The Operation Of Advanced Interdictor class Destroyers. Can not be trained on Trial Accounts. | 12098 |
| 257 | Spaceship Command | Battlecruisers | Skill at operating Battlecruisers. Can not be trained on Trial Accounts. | 12099 |
| 257 | Spaceship Command | Heavy Assault Ships | Skill for operation of the Heavy Assault class cruisers. Can not be trained on Trial Accounts. | 16591 |
| 257 | Spaceship Command | Mining Barge | Skill at operating ORE Mining Barges. Can not be trained on Trial Accounts. | 17940 |
| 257 | Spaceship Command | Transport Ships | Skill for operation of the Transport Ship class industrials. Can not be trained on Trial Accounts. | 19719 |
| 257 | Spaceship Command | Advanced Spaceship Command | The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command. Cannot be trained on Trial Accounts. | 20342 |
| 257 | Spaceship Command | Amarr Freighter | Skill at operating Amarr freighters. Can not be trained on Trial Accounts. | 20524 |
| 257 | Spaceship Command | Amarr Dreadnought | Skill at operating Amarr dreadnoughts. Can not be trained on Trial Accounts. | 20525 |
| 257 | Spaceship Command | Caldari Freighter | Skill at operating Caldari freighters. Can not be trained on Trial Accounts. | 20526 |
| 257 | Spaceship Command | Gallente Freighter | Skill at operating Gallente freighters. Can not be trained on Trial Accounts. | 20527 |
| 257 | Spaceship Command | Minmatar Freighter | Skill at operating Minmatar freighters. Can not be trained on Trial Accounts. | 20528 |
| 257 | Spaceship Command | Caldari Dreadnought | Skill at operating Caldari dreadnoughts. Can not be trained on Trial Accounts. | 20530 |
| 257 | Spaceship Command | Gallente Dreadnought | Skill at operating Gallente dreadnoughts. Can not be trained on Trial Accounts. | 20531 |
| 257 | Spaceship Command | Minmatar Dreadnought | Skill at operating Minmatar dreadnoughts. Can not be trained on Trial Accounts. | 20532 |
| 257 | Spaceship Command | Capital Ships | The operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill. Cannot be trained on Trial Accounts. | 20533 |
| 257 | Spaceship Command | Exhumers | Skill for the operation of elite mining barges. Can not be trained on Trial Accounts. | 22551 |
| 257 | Spaceship Command | Recon Ships | Skill for the operation of Recon Ships. Can not be trained on Trial Accounts. | 22761 |
| 257 | Spaceship Command | Command Ships | Skill for the operation of Command Ships. Can not be trained on Trial Accounts. | 23950 |
| 257 | Spaceship Command | Amarr Carrier | Skill at operating Amarr carriers. | 24311 |
| 257 | Spaceship Command | Caldari Carrier | Skill at operating Caldari carriers. | 24312 |
| 257 | Spaceship Command | Gallente Carrier | Skill at operating Gallente carriers. | 24313 |
| 257 | Spaceship Command | Minmatar Carrier | Skill at operating Minmatar carriers. | 24314 |
| 257 | Spaceship Command | Capital Industrial Ships | Skill at operating Capital Industrial Ships Cannot be trained on trial accounts. | 28374 |
| 257 | Spaceship Command | Heavy Interdictors | Skill for operation of the Heavy Interdictor class cruisers. Can not be trained on Trial Accounts. | 28609 |
| 257 | Spaceship Command | Electronic Attack Ships | Skill for the operation of Electronic Attack Frigates Can not be trained on Trial Accounts. | 28615 |
| 257 | Spaceship Command | Black Ops | Skill for the operation of Black Ops. Can not be trained on Trial Accounts. | 28656 |
| 257 | Spaceship Command | Marauders | Skill for the operation of Marauder. Can not be trained on Trial Accounts. | 28667 |
| 257 | Spaceship Command | Jump Freighters | Skill for operation of the Jump Freighter class freighters. Can not be trained on Trial Accounts. | 29029 |
| 257 | Spaceship Command | Industrial Command Ships | Skill at operating industrial command ships. Can not be trained on Trial Accounts. | 29637 |
| 257 | Spaceship Command | Amarr Strategic Cruiser | Skill at operating Amarr Strategic Cruisers. | 30650 |
| 257 | Spaceship Command | Caldari Strategic Cruiser | Skill at operating Caldari Strategic Cruisers. | 30651 |
| 257 | Spaceship Command | Gallente Strategic Cruiser | Skill at operating Gallente Strategic Cruisers. | 30652 |
| 257 | Spaceship Command | Minmatar Strategic Cruiser | Skill at operating Minmatar Strategic Cruisers. | 30653 |
| 989 | Subsystems | Amarr Defensive Systems | Skill in the operation of Amarr Defensive Subsystems used on Tech III ships. | 30532 |
| 989 | Subsystems | Amarr Electronic Systems | Skill in the operation of Amarr Electronic Subsystems used on Tech III ships. | 30536 |
| 989 | Subsystems | Amarr Offensive Systems | Skill in the operation of Amarr Offensive Subsystems used on Tech III ships. | 30537 |
| 989 | Subsystems | Amarr Propulsion Systems | Skill in the operation of Amarr Propulsion Subsystems used on Tech III ships. | 30538 |
| 989 | Subsystems | Amarr Engineering Systems | Skill in the operation of Amarr Engineering Subsystems used on Tech III ships. | 30539 |
| 989 | Subsystems | Gallente Defensive Systems | Skill in the operation of Gallente Defensive Subsystems used on Tech III ships. | 30540 |
| 989 | Subsystems | Gallente Electronic Systems | Skill in the operation of Gallente Electronic Subsystems used on Tech III ships. | 30541 |
| 989 | Subsystems | Caldari Electronic Systems | Skill in the operation of Caldari Electronic Subsystems used on Tech III ships. | 30542 |
| 989 | Subsystems | Minmatar Electronic Systems | Skill in the operation of Minmatar Electronic Subsystems used on Tech III ships. | 30543 |
| 989 | Subsystems | Caldari Defensive Systems | Skill in the operation of Caldari Defensive Subsystems used on Tech III ships. | 30544 |
| 989 | Subsystems | Minmatar Defensive Systems | Skill in the operation of Minmatar Defensive Subsystems used on Tech III ships. | 30545 |
| 989 | Subsystems | Gallente Engineering Systems | Skill in the operation of Gallente Engineering Subsystems used on Tech III ships. | 30546 |
| 989 | Subsystems | Minmatar Engineering Systems | Skill in the operation of Minmatar Engineering Subsystems used on Tech III ships. | 30547 |
| 989 | Subsystems | Caldari Engineering Systems | Skill in the operation of Caldari Engineering Subsystems used on Tech III ships. | 30548 |
| 989 | Subsystems | Caldari Offensive Systems | Skill in the operation of Caldari Offensive Subsystems used on Tech III ships. | 30549 |
| 989 | Subsystems | Gallente Offensive Systems | Skill in the operation of Gallente Offensive Subsystems used on Tech III ships. | 30550 |
| 989 | Subsystems | Minmatar Offensive Systems | Skill in the operation of Minmatar Offensive Subsystems used on Tech III ships. | 30551 |
| 989 | Subsystems | Caldari Propulsion Systems | Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships. | 30552 |
| 989 | Subsystems | Gallente Propulsion Systems | Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships. | 30553 |
| 989 | Subsystems | Minmatar Propulsion Systems | Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships. | 30554 |
| 274 | Trade | Trade | Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill. | 3443 |
| 274 | Trade | Retail | Ability to organize and manage market operations. Each level raises the limit of active orders by 8. | 3444 |
| 274 | Trade | Broker Relations | Proficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered. | 3446 |
| 274 | Trade | Visibility | Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range. Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill. | 3447 |
| 274 | Trade | Procurement | Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region.
Note: placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill. | 16594 |
| 274 | Trade | Daytrading | Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region. | 16595 |
| 274 | Trade | Wholesale | Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16. | 16596 |
| 274 | Trade | Margin Trading | Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. For a maximum reduction of approximately 24% total escrow at level 5. | 16597 |
| 274 | Trade | Marketing | Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region. | 16598 |
| 274 | Trade | Accounting | Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%. | 16622 |
| 274 | Trade | Tycoon | Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32. | 18580 |
| 274 | Trade | Corporation Contracting | You are familiar with the intricacies of formalizing contracts between your corporation and other entities.
For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60. This skill has no effect on contracts you make personally. There is no limit on the number of contracts a corporation can assign to itself. Corporations have a hard limit of 500 outstanding public contracts. | 25233 |
| 274 | Trade | Contracting | This skill allows you to create formal agreements with other characters.
For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5) Note: Cannot be trained on trial accounts | 25235 |

