Equations
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[edit] Industrial Equations
BaseTimes: Number found in invBlueprintTypes table of Data Dump
SlotModifier: Bonuses granted by POS labs, Outposts, or standard factory slots
SkillLevel: Character's level of indicated skill
ME/PE: The ME or PE level of the Blueprint
BaseAmount: Base amount of material needed. Also equals the perfect amount
ROUND(x): Round x to nearest integer. (Fractional part less than 0.5 rounds down, otherwise round up.)
CEIL(x): Round x up.
ME Affect On Waste (ME ≥ 0)
ME Affect On Waste (ME < 0)
ME Level to Eliminate Waste
Failed to parse (unknown error): \textrm{Perfect ME} = \textrm{FLOOR}\left(0.02 \times {\color{Blue}\textrm{BaseWasteFactor}} \times {\color{Red}\textrm{MaterialAmount}}\right)
(Source)
ME Research Time
PE Research Time
Copy Time
[edit] Production Equations
Production Time (PE ≥ 0)
Production Time (PE < 0)
[edit] Reprocessing Equations
Station tax when refining/reprocessing
For the station to take 0% you need a standing to the station owner of at least: 5 / 0.75 = 6.67
Effective Refining Yield
[edit] Invention Equations
Invention Time
Invention Chance
Failed to parse (unknown error): Invention Chance = {\color{Blue}Base Chance} * (1 + 0.01 * {\color{Red}Encryption Skill Level}) * (1 + ({\color{Green}Datacore 1 Skill Level} + {\color{Orange}Datacore 2 Skill Level}) * (\frac{0.1}{5 - {\color{Brown}Meta Level}\,}\,)) * {\color{Cyan}Decryptor Modifier}
Research Points Per Day
Multiplier: A specific multiplier for the research field you want to do research in. Like 3x for starship engineering Your_Skill: Your skill level in the research field Agent_Skill: The agent's skill level in the research field
[edit] Mission Equations
Agent Effective Quality
Failed to parse (unknown error): AgentEffectiveQuality = {\color{Blue}AgentQuality} + (5 * {\color{Brown}NegotiationSkillLevel}) + {\color{Red}AgentPersonalStanding}
AgentPersonalStanding: The Agent's personal standing towards you.
Effective Standing
Connections_Skill_Level is used when Your_Standing is larger than 0.0 Diplomacy_Skill_Level is used when Your_Standing is less than 0.0
Required Agent Standing
Mission Standing Increase
Agent Efficiency
[edit] Skillpoint Equations
Skillpoints At Specific Level For Specific Rank
Note that the there can be a 1 skillpoint difference for some rank and level combinations, due to rounding issues
Effective Attribute
Base_Attribute: The attribute level that you got during the character creation. The values are visible in the XML datasheet you can download from the EVE homepage.
Skillpoints Per Minute
Note that the attribute values listed in the character sheet, have had their decimals chopped off.
[edit] Fighting Equations
Targetting lock time
Failed to parse (unknown error): \textrm{Time} = \frac{40,000} {{\color{Blue}\textrm{Your} \textrm{Effective} \textrm{Scan} \textrm{Resolution}} \times asinh({\color{Red}\textrm{Target} \textrm{Effective} \textrm{Signature} \textrm{Radius}})^2}
Align Time in seconds
Reference: http://wiki.eveonline.com/wiki/Acceleration
Failed to parse (unknown error): \textrm{Time} = \frac{\ln(2) \times \color{Blue}\textrm{Inertia} \ \textrm{Modifier} \color{Black} \times \color{Red}\textrm{Mass}} {500,000}
[edit] Trade Equations
Broker Fee
See: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=898283&page=1#6
Multiplier: A specific multiplier for the research field you want to do research in. Like 3x for starship engineering
Your_Skill: Your skill level in the research field
Agent_Skill: The agent's skill level in the research field

