Equations
From EVEDev
Contents |
[edit] Industrial Equations
BaseTimes: Number found in invBlueprintTypes table of Data Dump
Slot_Modifier: Bonuses granted by POS labs, Outposts, or standard factory slots
Skill_Level: Character's level of indicated skill
Researched_Productivity/Material_Level: The PE or ME level of the Blueprint
Base_Amount: Base amount of material needed. Also equals the perfect amount
[edit] Blueprint Equations
ME Affect On Waste
Negative ME Affect On Waste
ME Research Time
ME Level to Eliminate Waste
PE Research Time
Copy Time
[edit] Production Equations
Production Time
Production Time Negative PL
[edit] Mining Equations
Station tax when refining/reprocessing
For the station to take 0% you need a standing to the station owner of at least: 5 / 0.75 = 6.67
Effective Refining Yield
[edit] Invention Equations
Invention Time
Research Points Per Day
Multiplier: A specific multiplier for the research field you want to do research in. Like 3x for starship engineering Your_Skill: Your skill level in the research field Agent_Skill: The agent's skill level in the research field
[edit] Mission Equations
Agent Effective Quality
Effective_Standing: The highest effective of either personal, corp. or faction standing.
Effective Attribute
Base_Attribute: The attribute level that you got during the character creation. The values are visible in the XML datasheet you can download from the EVE homepage.
Effective Standing
Connections_Skill_Level is used when Your_Standing is larger than 0.0 Diplomacy_Skill_Level is used when Your_Standing is less than 0.0
Required Agent Standing
Mission Standing Increase
Agent Efficiency
[edit] Skillpoint Equations
Skillpoints At Specific Level For Specific Rank
Note that the there can be a 1 skillpoint difference for some rank and level combinations, due to rounding issues
Skillpoints Per Minute
Note that the attribute values listed in the character sheet, have had their decimals chopped off.
[edit] Fighting Equations
Targetting lock time

