# Equations

## Contents |

## Industrial Equations

*BaseTimes*: Number found in invBlueprintTypes table of Data Dump

*SlotModifier*: Bonuses granted by POS labs, Outposts, or standard factory slots

*SkillLevel*: Character's level of indicated skill

*ME/PE*: The ME or PE level of the Blueprint

*MaterialAmount*: Base amount of material needed. Also equals the perfect amount

*ProductionEfficiency*: Production Efficiency skill level

*ROUND(x)*: Round *x* to nearest integer. (Fractional part less than 0.5 rounds down, otherwise round up.)

*CEIL(x)*: Round *x* up.

**ME Effect On Waste (ME ≥ 0)**

**ME Effect On Waste (ME < 0)**

**ME Level to Eliminate Waste**

(Source)

**Production efficiency Waste**

**Waste Skill Based** (Seems to be incorrect)

**ME Research Time**

**PE Research Time**

**Copy Time**

### Production Equations

**Production Time (PE ≥ 0)**

**Production Time (PE < 0)**

### Reprocessing Equations

**Station tax when refining/reprocessing**

For the station to take 0% you need a standing to the station owner of at least: 5 / 0.75 = 6.67

**Effective Refining Yield**

### Invention Equations

**Invention Time**

**Invention Chance**

**Research Points Per Day**

Multiplier:A specific multiplier for the research field you want to do research in. Like 3x for starship engineeringYour_Skill:Your skill level in the research fieldAgent_Skill:The agent's skill level in the research field

## Mission Equations

**Agent Effective Quality**

*AgentPersonalStanding:* The Agent's personal standing towards you.

**Effective Standing**

Connections_Skill_Level is used when Your_Standing is larger than 0.0 Diplomacy_Skill_Level is used when Your_Standing is less than 0.0

**Required Agent Standing**

**Mission Standing Increase**

**Agent Efficiency**

## Skillpoint Equations

**Skillpoints At Specific Level For Specific Rank**

Note that the there can be a 1 skillpoint difference for some rank and level combinations, due to rounding issues

**Effective Attribute**

**Skillpoints Per Minute**

Note that the attribute values listed in the character sheet, have had their decimals chopped off.

## Fighting Equations

**Targetting lock time**

**Align Time in seconds**

Reference: http://wiki.eveonline.com/wiki/Acceleration

## Trade Equations

**Broker Fee**

See: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1440333