dgmEffects (CCP DB)

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CCP DB Table Categories

Structure

dgmEffects

Names and descriptions of effects.
Column Links to Used Note
effectID * Unique ID of effect. Should be primary key.
effectName * Name of effect.
effectCategory * Internal category of effect.
preExpression * Unknown. I guess it's internal in-game expression ID to calculate before applying effect.
postExpression * Unknown.
description * Description of effect.
guid * Unknown.
graphicID eveGraphics.graphicID * ID of graphic for effect.
isOffensive * 1 means that effect is offensive, i.e. applied to enemy.
isAssistance * 1 means that effect is support, i.e. applied to ally.
durationAttributeID dgmAttributeTypes.attributeID * ID of attribute which shows duration of this effect.
trackingSpeedAttributeID dgmAttributeTypes.attributeID * ID of attribute which shows tracking speed of this effect.
dischargeAttributeID dgmAttributeTypes.attributeID * ID of attribute which shows discharge rate of this effect.
rangeAttributeID dgmAttributeTypes.attributeID * ID of attribute which shows range of this effect.
falloffAttributeID dgmAttributeTypes.attributeID * ID of attribute which shows faloff distance of this effect.
disallowAutoRepeat * 1 means that effect souldn't autorepeat itself.
published Should be 1 if effect is in game, but strangely, lot of in game effects have 0 in actual data.
displayName * Name of effect as displayed in game.
isWarpSafe * 1 means that effect doesn't switch off automatically when going into warp.
rangeChance * Effect have range based chance??
electronicChance * Effect have electronic skill based chance??
propulsionChance * Effect have propulsion based chance??
distribution * Unknown.
sfxName only NULLs or word 'None' in actual table data.
npcUsageChanceAttributeID dgmAttributeTypes.attributeID * ID of attribute which shows chance, that NPC will use this effect against target.
npcActivationChanceAttributeID dgmAttributeTypes.attributeID * ID of attribute which shows chance, that NPC will activate this effect.
fittingUsageChanceAttributeID dgmAttributeTypes.attributeID * ID of attribute which shows chance of successful usage of this effect??


Examples

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