| Names and descriptions of effects.
|
| Column
| Links to
| Used
| Note
|
| effectID
|
| *
| Unique ID of effect. Should be primary key.
|
| effectName
|
| *
| Name of effect.
|
| effectCategory
|
| *
| Internal category of effect.
|
| preExpression
|
| *
| Unknown. I guess it's internal in-game expression ID to calculate before applying effect.
|
| postExpression
|
| *
| Unknown.
|
| description
|
| *
| Description of effect.
|
| guid
|
| *
| Unknown.
|
| graphicID
| eveGraphics.graphicID
| *
| ID of graphic for effect.
|
| isOffensive
|
| *
| 1 means that effect is offensive, i.e. applied to enemy.
|
| isAssistance
|
| *
| 1 means that effect is support, i.e. applied to ally.
|
| durationAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows duration of this effect.
|
| trackingSpeedAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows tracking speed of this effect.
|
| dischargeAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows discharge rate of this effect.
|
| rangeAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows range of this effect.
|
| falloffAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows faloff distance of this effect.
|
| disallowAutoRepeat
|
| *
| 1 means that effect souldn't autorepeat itself.
|
| published
|
|
| Should be 1 if effect is in game, but strangely, lot of in game effects have 0 in actual data.
|
| displayName
|
| *
| Name of effect as displayed in game.
|
| isWarpSafe
|
| *
| 1 means that effect doesn't switch off automatically when going into warp.
|
| rangeChance
|
| *
| Effect have range based chance??
|
| electronicChance
|
| *
| Effect have electronic skill based chance??
|
| propulsionChance
|
| *
| Effect have propulsion based chance??
|
| distribution
|
| *
| Unknown.
|
| sfxName
|
|
| only NULLs or word 'None' in actual table data.
|
| npcUsageChanceAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows chance, that NPC will use this effect against target.
|
| npcActivationChanceAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows chance, that NPC will activate this effect.
|
| fittingUsageChanceAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows chance of successful usage of this effect??
|