Database Tables - Map

From EVEDev

Jump to: navigation, search
Image:Database.pngDatabase Dump Tables - Category Home - Example Queries - Tables - Relationships


Tables listing regions, constellations, stars, celestial objects, jumps etc. Names of tables begins with map.
Database Tables Categories

Main Page

mapUniverse

List of Universes in game.
Column Links to Used Note
universeID * Unique ID of universe. Should be primary key.
universeName * Name of universe.
x * Absolute coordinate X of universe's center.
y * Absolute coordinate Y of universe's center.
z * Absolute coordinate Z of universe's center.
xMin * Minimal value of X coordinate.
xMax * Maximal value of X coordinate.
yMin * Minimal value of Y coordinate.
yMax * Maximal value of Y coordinate.
zMin * Minimal value of Z coordinate.
zMax * Maximal value of Z coordinate.
radius * Radius of universe.

mapRegions

List of regions.
Column Links to Used Note
regionID * Unique ID of region. Should be primary key.
regionName * Name of region. Also see eveNames table linked on eveNames.itemID=mapRegions.regionID.
x * Absolute coordinate X of region's center.
y * Absolute coordinate Y of region's center.
z * Absolute coordinate Z of region's center.
xMin * Minimal value of X coordinate.
xMax * Maximal value of X coordinate.
yMin * Minimal value of Y coordinate.
yMax * Maximal value of Y coordinate.
zMin * Maximal value of Z coordinate.
zMax * Maximal value of Z coordinate.
factionID chrFactions.factionID * ID of controlling faction.
radius * Radius of region.

mapRegionJumps

List of interregional jump connections. Each connection is listed twice - for different direction.
Column Links to Used Note
fromRegionID mapRegions.regionID * ID of first region.
toRegionID mapRegions.regionID * ID of connected region.

mapConstellations

List of constellations.
Column Links to Used Note
regionID mapRegions.regionID * ID of region.
constellationID * Unique ID of constellation. Should be primary key.
constellationName * Name of constellation. Also see eveNames table linked on eveNames.itemID=mapConstellations.constellationID.
x * Absolute coordinate X of constellations's center.
y * Absolute coordinate Y of constellations's center.
z * Absolute coordinate Z of constellations's center.
xMin * Minimal value of X coordinate.
xMax * Maximal value of X coordinate.
yMin * Minimal value of Y coordinate.
yMax * Maximal value of Y coordinate.
zMin * Minimal value of Z coordinate.
zMax * Maximal value of Z coordinate.
factionID chrFactions.factionID * ID of controlling faction.
radius * Radius of constellation.

mapConstellationJumps

List of interconstellational jump connections. Each connection is listed twice - for different direction.
Column Links to Used Note
fromRegionID mapRegions.regionID * ID of first region.
fromConstellationID mapConstellations.constellationID * ID of first constellation.
toConstellationID mapConstellations.constellationID * ID of connected constellation.
toRegionID mapRegions.regionID * ID of connected region.

mapSolarSystems

List of solar systems.
Column Links to Used Note
regionID mapRegions.regionID * ID of region.
constellationID mapConstellations.constellationID * ID of constellation.
solarSystemID * Unique ID of solar system. Should be primary key.
solarSystemName * Name of solar system. Also see eveNames table linked on eveNames.itemID=mapSolarSystems.solarSystemID.
x * Absolute coordinate X of solar system's center.
y * Absolute coordinate Y of solar system's center.
z * Absolute coordinate Z of solar system's center.
xMin * Minimal value of X coordinate.
xMax * Maximal value of X coordinate.
yMin * Minimal value of Y coordinate.
yMax * Maximal value of Y coordinate.
zMin * Minimal value of Z coordinate.
zMax * Maximal value of Z coordinate.
luminosity * Star luminousity. Also see mapCelestialStatistics table.
border 1 if solar system is on border.
fringe 1 if solar system is in fringe, i.e. have only one link.
corridor 1 if solar system is corridor, i.e have 2 links.
hub 1 if solar system is hub, i.e. have 3 or more links.
international 1 if solar system have stations of different factions. (note: there are a number of systems that are marked as international but only have 1 or no stations at all)
regional 1 if solar system have interregional link.
constellation 1 if solar system have interconstellational link.
security * Security level of system.
factionID chrFactions.factionID * ID of controlling faction. Note: Don't rely on this field because most entries are NULL.
radius * Radius of solar system.
sunTypeID invTypes.typeID * typeID of star in center of solar system.
securityClass * Security class of system. Used to determine available minerals, see mapSolarSystemMinerals and mapSolarSystemOreBySecurityClass tables (not included in dump).
allianceID Sovereign alliance. Not used in static dump.
sovereigntyLevel Level of sovereignity. Not used in static dump.
sovereigntyDateTime Date of sovereignity start. Not used in static dump.

mapSolarSystemJumps

List of all solar systems jump connections. Each connection is listed twice - for different direction.
Column Links to Used Note
fromRegionID mapRegions.regionID * ID of first region.
fromConstellationID mapConstellations.constellationID * ID of first constellation.
fromSolarSystemID mapSolarSystems.solarSystemID * ID of first solar system.
toSolarSystemID mapSolarSystems.solarSystemID * ID of connected solar system.
toConstellationID mapConstellations.constellationID * ID of connected constellation.
toRegionID mapRegions.regionID * ID of connected region.

mapJumps

List of all jumpgates (as celestial objects) and links between these. Each connection is listed twice - for different direction.
Column Links to Used Note
stargateID mapDenormalize.itemID * ID of first stargate.
celestialID mapDenormalize.itemID * ID of connected stargate.

mapDenormalize

List of all space objects, including regions and constellations.
Column Links to Used Note
itemID * Unique ID of celestial object. Should be primary key.
typeID invTypes.typeID * typeID of object.
groupID invGroups.groupID * ID of group object belongs to.
solarSystemID mapSolarSystems.solarSystemID * ID of solar system where object is located, if applicable.
constellationID mapConstellations.constellationID * ID of constellation where object is located, if applicable.
regionID mapRegions.regionID * ID of region where object is located, if applicable.
orbitID mapDenormalize.itemID * ID of object around which this object orbits, i.e. Station orbits around Moon, Moon around Planet etc.
x * Absolute (for region, constellation, solar system) or relative from solar system center (all other objects) coordinate X of object.
y * Absolute (for region, constellation, solar system) or relative from solar system center (all other objects) coordinate Y of object.
z * Absolute (for region, constellation, solar system) or relative from solar system center (all other objects) coordinate Z of object.
radius * Radius of object, if applicable.
itemName * Name of object. Also see eveNames table linked on eveNames.itemID=mapDenormalize.itemID.
security * Security level of object, if applicable.
celestialIndex * Number of solar orbit of object in solar system, if applicable.
orbitIndex * Number of planetary orbit of object in planetary system, if applicable.

mapCelestialStatistics

Astronomical statistics for all celestial objects (stars, planets, moons, asteroid belts). Lore interest only.
Column Links to Used Note
celestialID mapDenormalize.itemID * ID of object.
temperature * Temperature on absolute scale.
spectralClass * Spectral class for stars.
luminosity * Luminosity for stars.
age * Age of object.
life * Level of life on surface.
orbitRadius * Radius of orbit.
eccentricity * Eccentricity of orbit.
massDust * Mass of planet.
massGas * Mass of atmosphere.
fragmented * 1 if object is fragmented, i.e. asteroid belt.
density * Density of object.
surfaceGravity * Gravity on surface.
escapeVelocity * Velocity for escaping from this object.
orbitPeriod * Period of orbit.
rotationRate * Period of rotation.
locked * Unknown.
pressure * Atmospheric pressure on surface.
radius * Radius of object.
mass * Mass of object.

mapLandmarks

List of important landmarks.
Column Links to Used Note
landmarkID * Unique ID of landmark. Should be primary key.
landmarkName * Name of landmark.
description * Description of landmark.
locationID mapSolarSystems.solarSystemID ID of solarsystem where landmark is located.
x * Absolute coordinate X of landmark's center.
y * Absolute coordinate Y of landmark's center.
z * Absolute coordinate Z of landmark's center.
radius * Raduis of landmark.
graphicID eveGraphics.graphicID * Graphic of landmark.
importance * Importance of landmark.
url2d * In-game resource for this landmark. Scale of [0 - 5], with 5 being the most important.

mapLocationScenes

none - enter one here
Column Links to Used Note
locationID mapSolarSystems.solarsystemID * ID of solarsystem.
sceneID mapLandmarks.landmarkID * ID of landmark.

mapLocationWormholeClasses

none - enter one here
Column Links to Used Note
locationID mapSolarSystems.solarsystemID * ID of solarsystem.
wormholeClassID mapLandmarks.landmarkID * ID of landmark.
Personal tools