| This table contains all ingame items. It's source of all queries related to Ships, Modules, Skills, etc. It doesn't contain actual space objects data, only types of objects (i.e. Large Gas Planet I).
|
| Column
| Links to
| Used
| Note
|
| typeID
|
| *
| Unique ID of item in game. Should be primary key.
|
| groupID
| invGroups.groupID
| *
| Group this item belongs to. It's not Market group. Also Groups belong to Categories.
|
| typeName
|
| *
| Name of item, i.e. Rogue Medium Commander Wreck.
|
| description
|
| *
| Description as seen in Info window in game.
|
| graphicID
| eveGraphics.graphicID
| *
| Link to graphic used in game for this item.
|
| radius
|
| *
| Radius of item, if applicable.
|
| mass
|
| *
| Mass of item, if applicable.
|
| volume
|
| *
| Volume of item, if applicable.
|
| capacity
|
| *
| Holding capacity of item, if applicable.
|
| portionSize
|
| *
| Portion size of item, if applicable. Portion size is size of group for reprocessing purposes, for example. It also represents the number of units produced by a production run of the item.
|
| raceID
|
| *
| Which race(s) this item belongs to. Races are bitmask, by the way.
|
| basePrice
|
| *
| Base price of item. Have no relation to actual market price.
|
| published
|
| *
| 1 if item is published in the game market.
|
| marketGroupID
| invMarketGroups.marketGroupID
| *
| Market group of item.
|
| chanceOfDuplicating
|
|
| Chance of duplicating item. Duplication process is not implemented.
|
| This table contain groups for items. Groups belong to Categories. Also here listed parameters common to all items in group.
|
| Column
| Links to
| Used
| Note
|
| groupID
|
| *
| Unique ID of group. Should be primary key.
|
| categoryID
| invCategories.categoryID
| *
| Category this group belongs to.
|
| groupName
|
| *
| Name of group.
|
| description
|
| *
| Description of group.
|
| graphicID
| eveGraphics.graphicID
| *
| Graphic used for group, if applicable.
|
| useBasePrice
|
| *
| Should game use base price for items in this group.
|
| allowManufacture
|
| *
| Items in this group can be manufactured.
|
| allowRecycler
|
| *
| Items in this group can be recycled.
|
| anchored
|
| *
| Items in this group are anchored.
|
| anchorable
|
| *
| Items in this group can be anchored.
|
| fittableNonSingleton
|
| *
| Items in this group can be fit in quantities (i.e. Smartbombs).
|
| published
|
| *
| 1 if group is in game.
|
| Names and descriptions of attributes.
|
| Column
| Links to
| Used
| Note
|
| attributeID
|
| *
| Unique ID of attribute. Should be primary key.
|
| attributeName
|
| *
| Name of attribute.
|
| description
|
| *
| Description of attribute.
|
| graphicID
| eveGraphics.graphicID
| *
| Graphic for attribute.
|
| defaultValue
|
| *
| Default value for attribute.
|
| published
|
| *
| 1 if attribute is in game.
|
| displayName
|
| *
| Name of attribute as displayed in game.
|
| unitID
| eveUnits.unitID
| *
| Measurement unit for attribute.
|
| stackable
|
| *
| 1 if attribute does not suffer from Stacking penalty effect.
|
| highIsGood
|
| *
| 1 if high value of attribute is good for player.
|
| categoryID
| dgmAttributeCategories.categoryID
| *
| Attribute Category ID.
|
| Names and descriptions of effects.
|
| Column
| Links to
| Used
| Note
|
| effectID
|
| *
| Unique ID of effect. Should be primary key.
|
| effectName
|
| *
| Name of effect.
|
| effectCategory
|
| *
| Internal category of effect.
|
| preExpression
|
| *
| Unknown. I guess it's internal in-game expression ID to calculate before applying effect.
|
| postExpression
|
| *
| Unknown.
|
| description
|
| *
| Description of effect.
|
| guid
|
| *
| Unknown.
|
| graphicID
| eveGraphics.graphicID
| *
| ID of graphic for effect.
|
| isOffensive
|
| *
| 1 means that effect is offensive, i.e. applied to enemy.
|
| isAssistance
|
| *
| 1 means that effect is support, i.e. applied to ally.
|
| durationAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows duration of this effect.
|
| trackingSpeedAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows tracking speed of this effect.
|
| dischargeAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows discharge rate of this effect.
|
| rangeAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows range of this effect.
|
| falloffAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows faloff distance of this effect.
|
| disallowAutoRepeat
|
| *
| 1 means that effect souldn't autorepeat itself.
|
| published
|
|
| Should be 1 if effect is in game, but strangely, lot of in game effects have 0 in actual data.
|
| displayName
|
| *
| Name of effect as displayed in game.
|
| isWarpSafe
|
| *
| 1 means that effect doesn't switch off automatically when going into warp.
|
| rangeChance
|
| *
| Effect have range based chance??
|
| electronicChance
|
| *
| Effect have electronic skill based chance??
|
| propulsionChance
|
| *
| Effect have propulsion based chance??
|
| distribution
|
| *
| Unknown.
|
| sfxName
|
|
| only NULLs or word 'None' in actual table data.
|
| npcUsageChanceAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows chance, that NPC will use this effect against target.
|
| npcActivationChanceAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows chance, that NPC will activate this effect.
|
| fittingUsageChanceAttributeID
| dgmAttributeTypes.attributeID
| *
| ID of attribute which shows chance of successful usage of this effect??
|
| Information about blueprints. Units/run can be retrieved from the invTypes table.
|
| Column
| Links to
| Used
| Note
|
| blueprintTypeID
| invTypes.typeID
| *
| typeID of this blueprint.
|
| parentBlueprintTypeID
| invTypes.typeID
| *
| typeID of parent (i.e. tech-I for tech-II blueprints) blueprint. <-- This seems inaccurate. The few that aren't set to null seem to have invalid data.
|
| productTypeID
| invTypes.typeID
| *
| typeID of produced item.
|
| productionTime
|
| *
| Base production time.
|
| techLevel
|
| *
| Tech level of blueprint.
|
| researchProductivityTime
|
| *
| Base time of Productivity Research.
|
| researchMaterialTime
|
| *
| Base time of Material Research.
|
| researchCopyTime
|
| *
| Base time of Blueprint Copying. Note that this is the amount of time taken to copy a number of runs equal to half the maxProductionLimit, whether as multiple runs on one copy or as one run each on multiple copies.
|
| researchTechTime
|
|
| Base time of Tech Research. Not implemented.
|
| productivityModifier
|
| *
| Used in the equation of manufacturing time (time + (1 - PE) * modifier).
|
| materialModifier
|
|
| Base mineral modifier??
|
| wasteFactor
|
| *
| Waste factor for materials.
|
| chanceOfReverseEngineering
|
|
| Chance of reverse engineering. Not implemented.
|
| maxProductionLimit
|
| *
| Limit of production runs on single blueprint. Also maximum runs for Blueprint Copy of this item.
|
The invFlags table is used to identify the location and/or status of an item within an office, station, ship, module or other container for the API calls APIv2 Char AssetList XML and APIv2 Corp AssetList XML.